Playing as S-P I sent a force to Cyrenaica which had just fallen to the Rebels- in an attempt to cherry pick provinces.
Sent a force of 2 Cavalry Brigades; 2 Generals; and 2 Supply Columns (additional Colonial style units are fitting out on the mainland) which successfully landed in Cyrenaica, defeated the rebels and chased them into Sirt via Benghazi (or Amal... hard to say). Next turn, they engage and defeat the rebels twice in Sirt, but by the end of turn processing the force is now in Tunis? What? How?
I have influence in Tripoli, but not in any of the other regions from Sirt to Tripoli; and Tripoli to Tunis? I'm not at war with the Ottomans, so ostensibly I shouldn't be able to pass through their territory! Or can I? Or only in pursuit? The only naval transport units around are in Gulf of Sirta, so they didn't end up in Tunis via transport.
So finally after this long journey accomplished in less than 30 days (Rommel would be envious) I'm now at war with Tunisia; and of course my preliminary colonial force is not up to the task of tackling a full blown Tunisian battle force... rebels yes, but not Regulars. So of course my relatively intact (nominal losses vs. rebels) but tired units lose their first battle against the Tunisians. Okay... but by the end of the turn, one of the Cavalry Brigades is now history!!! I call Bull Hockey. Unit should have never been there to begin with having availed themselves of other world tech to even get there. Horse shit!
I've done several trial play-throughs of Sardinia-Piedmont in attempt to learn the game; and this is the second time that units end up by magic in Tunis. Prior attempt they came out of Tripoli, which didn't make sense; this instance its farcical.
I've rolled back to the prior turn in attempt to save my cavalry brigade from annihilation.
Any advice; suggestions, or observations would be greatly appreciated.
The one thing I need to be more aware of are my offensive/pursuit settings of units so they don't go traipsing all over the place.
Thanks in advance.