Erostratus wrote:Hi Loki thank you for the videos you have posted on vimeo, specifically the ones on where you re-engineered your first turn versus what you did with your aar re: italy. I was wondering if you noticed that by shutting some of your facilities down, did you get to see the facilities you did kept open increase the man-power supply, where you had less then 100% during the first turn. When I would start a game with prussia I would always try to keep everything open for fear of unemployed persons, but it seems like you did not make that your priority. I also wanted to point out something you said to the extent that you did not want to try to produce everything, that in a way you were saying that it was a better situation globally/economically to have trade occurring between nations. Usually in other strategy games of some similarity you find yourself trying to dominate all production.
Hi
I never worried about unemployment as such, that may be a gap in the game engine. The key aspect with the population is contentment and how you gain the items to sell to them seems to be of little importance ... I sort of think of it as a nineteenth century version of the current debates around the concept of 'citizens wage'.
If you have too little manpower, then yes if you shut down one factory workers will migrate to another. I believe the game engine is meant to allow for such migration over a few provinces but I'd struggle to see this happening. In Europe/ N America its rarely an issue, but I found in places like the Gulf sttaes I grabbed that I the choice of workers digging up gems or extracting oil ... if I really wanted one to be prioritised I had to shut off the other.
Sir Garnet is spot on, as the player you must trade. Its not just a game engine thing, it reflects a key part to the mindset of PoN (and one of many reasons why it is such an awesome creation). Todays mortal enemy is tomorrows trading partner - and
vice versa. As Christophe has in his signature states have interests not friends. So take Italy - Austria. In the end, for most of the game Austria was both a market and a source of supply and I was happy to buy their manufacturing goods rather than make my own. Its unintuitive if you come from the Paradox world conquest model but its core to PoN.
The opening gambit of shutting stuff down is really an accounting trick. You want to get some key things working in your favour (accumulation of state and private capital, perhaps some key strategic stocks) and its a tool to that end. In the AAR I bumbled around over a year to achieve the same end, I just think this is an efficient way to create a base line. In the AAR I actually did this later on a couple of times when I wanted to control use of key stocks that were in short supply. Coal becomes this from about 1890 (even if you have traded with the AI and thus enabled it to exploit its own resources). Its tedious, but its a sort once every 30 game years process.