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Scripting with Steam version
Posted: Mon Jun 29, 2015 6:50 pm
by seathom
As I have admitted many times, beyond pointing and clicking, I am pretty much ignorant of such matters as scripting. I understand that to better enhance my gaming experience, it will be necessary to script, on occasion, my PON game. I used to have it downloaded on my PC, but when I switched PC's, my only version was on Steam. Can one script on a steam version of the game? I have not been able to figure out how to access the files.
Any help appreciated, and if possible keeping it in 3rd grader language would be more helpful!
Posted: Tue Jun 30, 2015 3:01 am
by ERISS
seathom wrote:, my PON game. I used to have it downloaded on my PC, but when I switched PC's,
Have your game installers on an external hard-drive, once downloaded here you even won't need internet to install them where you want thereafter. Once installed you can put the saves on the Windows8.1 cloud, you'll have to manually sync them.
Posted: Tue Jun 30, 2015 5:04 am
by seathom
Thanks, I think I installed an external hard drive before on my old computer to get more gigabytes, but in case that was actually something else, all I'll have to do is make sure I buy something that says external hard drive -- sounds simple enough. I'll worry about syncing them manually when I get to that point. Is there another cloud one can suggest; even though I live in Western Washington, I am not a big fan of Microsoft or Starbucks.
Posted: Tue Jun 30, 2015 8:05 am
by loki100
its actually a lot easier than ERISS suggests.
simply copy all the game files for PoN from whereever Steam puts them into a directory, call it something like games/PoN on your usual hard drive. Amend the direction of the icon that you use to launch PoN to where the new .exe is. Script to your hearts content.
One thing to watch is when a new patch comes out it will over-write all the game files and directories, ie wipe out any additional scripts you've done. My solution (learnt the hard way) is to create a completely new directory - call it something like 'myscripts' and copy any amendments/new events into that for longer term storage. Depends on what you're doing, say you just want to tell the AI to make peace in a long endless war, well do that and it can be deleted.
If you lovingly recreate a more realistic chain for the events in Persia from 1902-1909 (which are actually quite fascinating) you probably want to use that in subsequent games so best stored where it won't be over-written