MarshalJean wrote:A couple more questions for you guys...
First, when discovering a new naval ship model, will existing ships slowly upgrade to this newly discovered unit, or can the new units only be built while keeping the older ones?
Secondly, what is the syntax for scripting two nations to now be at war?
Thanks in advance!
MarshalJean
Making an event for a nation to declare war on another is simple, you can make it complex, by setting conditions, min date etc, or you can just do something like this:
SelectFaction = $CMN
SelectRegion = $Seoul
StartEvent = Japan declares war on China|1|1|NULL|NULL|NULL|NULL
Actions
SelectFaction = $JAP
AddDiploItem = KOR;$diWar;CURRENT
AddDiploItem = CHI;$diWar;CURRENT
EndEvent
The you can adapt it changing the nations involved, always using the nation's tags, like RUS for Russia or GBR for Great Britain, for instance.