Rhysaxiel
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Sudden loyalty drop in capitol

Sun May 04, 2014 7:26 pm

Hi guys !

I think I read something on this very forum about my problem, but I can't find the thread so I go with a post.

I'm playing France, 1853 now, and I just realized that some of my national provinces have a loyalty towards rebels of 20%, with a twist : Paris is 100% loyal to rebels, with all the problems it brings. I can't pinpoint the turn on which it happened and I don't have any previous save to check.
My contentement is at an average 53%, with Paris above 50 and militancy in the 15'es not more. I still have a sizeable army there (I actually did not move troops excepts some Gendarmerie in areas with discontentement below 50). It can't come from bad management. There has been no war, nothing that would explain that AFAIK.

Is it linked with, say, the instauration of the Second Empire ?
If it is, I would not mind some advises to gain loyalty. If it is not... What can I do to somewhat fix that ?

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loki100
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Sun May 04, 2014 11:09 pm

I've not played France but there are in the period up to about 1872 a number of scripted loyalty problems so I'd guess that is the reason.

The solution, play the cards that reduce militancy, station military police (or cavalry) in the worst affected provinces, if you can, keep taxes low and it will slowly reduce as a problem (till the next time the French revolt :) )
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Rhysaxiel
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Mon May 05, 2014 10:33 am

Ok, I quickly tried to learn how to read scripts and managed to get an answer.

That's not the Commune (I'm only in 1853) but indeed the proclamation of the Second Empire.

Line 1766: ChangeLoyaltyFac, OnArea: Bretagne Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Normandie Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Sarthe Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Loire Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Vendee Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Charente Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Aquitaine Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Bearn Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Midi Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Picardie Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Nord Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Artois Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Anjou Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Sologne Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Ile de France Loyalty now at 10 for France
Line 1766: ChangeLoyaltyFac, OnArea: Nivernais Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Limousin Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Auvergne Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Champagne Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Bourgogne Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Franche Comte Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Ardennes Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Alsace Loyalty now at 85 for France
Line 1766: ChangeLoyaltyFac, OnArea: Lorraine Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Vosges Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Meuse Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Rhone Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Dauphine Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Savoie Loyalty now at 25 for France
Line 1766: ChangeLoyaltyFac, OnArea: Basses Alpes Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Languedoc Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Provence Loyalty now at 90 for France
Line 1766: ChangeLoyaltyFac, OnArea: Alpes-Maritimes Loyalty now at 30 for France
Line 1766: ChangeLoyaltyFac, OnArea: Corse Loyalty now at 90 for France
Line 1768: SelectFaction, selected: Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Bretagne Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Normandie Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Sarthe Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Loire Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Vendee Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Charente Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Aquitaine Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Bearn Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Midi Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Picardie Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Nord Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Artois Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Anjou Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Sologne Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Ile de France Loyalty now at 100 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Nivernais Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Limousin Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Auvergne Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Champagne Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Bourgogne Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Franche Comte Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Ardennes Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Alsace Loyalty now at 10 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Lorraine Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Vosges Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Meuse Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Rhone Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Dauphine Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Savoie Loyalty now at 10 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Basses Alpes Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Languedoc Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Provence Loyalty now at 20 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Alpes-Maritimes Loyalty now at 10 for Rebelles
Line 1769: ChangeLoyaltyFac, OnArea: Corse Loyalty now at 20 for Rebelles
Line 1771: Finished processing event: evt_nam_FRA_SecondEmpireProclaimed1852


So... Well... Let's fight those rebels then !

Rhysaxiel
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Mon May 05, 2014 9:01 pm

loki100 wrote:I've not played France but there are in the period up to about 1872 a number of scripted loyalty problems so I'd guess that is the reason.

The solution, play the cards that reduce militancy, station military police (or cavalry) in the worst affected provinces, if you can, keep taxes low and it will slowly reduce as a problem (till the next time the French revolt :) )


Well, my problem does not lie per se in militancy, it's quite low and population is somewhat satisfied, this I know how to handle it.
It's only about province loyalty.
I just passed some decrees (a new electoral law in that case). It indeed lowers militancy and boosts satisfaction, but it does absolutely nothing about Province loyalty, and neither do troops or Gendarmerie.


Am going to be stuck with 0% loyalty in Paris until another event says so ?

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HerrDan
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Tue May 06, 2014 1:34 am

I haven't played France as well and I'm playing the 1880 scenario, so I'm not sure about what problem is that. Anyway, there's a command in the console to correct "strange" loyalties problems, but I'm not sure if that's the case with you.

PS: as Loki said it's maybe historical to have these loyalties problems playing with France.

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loki100
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Tue May 06, 2014 7:38 am

Rhysaxiel wrote:Well, my problem does not lie per se in militancy, it's quite low and population is somewhat satisfied, this I know how to handle it.
It's only about province loyalty.
I just passed some decrees (a new electoral law in that case). It indeed lowers militancy and boosts satisfaction, but it does absolutely nothing about Province loyalty, and neither do troops or Gendarmerie.


Am going to be stuck with 0% loyalty in Paris until another event says so ?


most often loyalty, contentment and militancy are inter-related. So do what you can to improve the second two and loyalty will correct itself.

However, I'd suggest a look in the France event chain, there may well be a correcting event, but if I recall Louis Napoleon only really started to cement his rule by the late 1850s.
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Rhysaxiel
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Tue May 06, 2014 2:37 pm

Ok, then I'll keep people happy.

I just had some Camel rebels (!) in Bearn and Langedoc, some very small stuff. I'll squash them in no time. Just in case I think I'm going to deploy some garrison troops.

In the event chain I see some "correction" with the Commune and another drop with Boulanger affair, but if I'm not mistaken it seems it's going to stay that way until the Second Empire cumbles.

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HerrDan
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Tue May 06, 2014 6:41 pm

Why don't you write an ARR? It would be nice to see a french one. :)

Rhysaxiel
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Thu May 08, 2014 11:52 am

Well, that's my first game which lasted more that a few month in game, and I still need to grasp some mechanics and the French event chain (and I have the heavy HQ bug :/)

But it seems I'm enjoying this game now far more that when it was launched so, an AAR is not far, I guess :)

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HerrDan
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Thu May 08, 2014 3:14 pm

Very good to know that!
Hey the heavy hq bug is easy to fix. Do you need help regarding it?

Rhysaxiel
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Thu May 08, 2014 5:13 pm

Actually yes, I'd like !
I don't want to move to 1.04 because of that immortal garrison bug :/

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HerrDan
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Thu May 08, 2014 6:14 pm

This quickfix was posted by PhilThib himself a while ago...it's in the Heavy HQ bug in 1.3 thread, it seems I can't attach a file here in this post, but PhilThib posted the file with the instructions here:
http://www.ageod-forum.com/showthread.php?25400-Heavy-HQ-bug-in-1-3

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HerrDan
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Thu May 08, 2014 9:32 pm

Were you able to solve your problem?

Rhysaxiel
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Fri May 09, 2014 3:49 pm

Thanks,
I downloaded and put the fix in my folder, just like PhilTib said. I'll see when I engage in a battle, Crimean war is not far :)

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HerrDan
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Fri May 09, 2014 5:03 pm

You're welcome :)

Rhysaxiel
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Wed May 14, 2014 7:48 pm

Ok, let's go on !

Crimea war has been postponed, the Ottomans caved in. We're in january 1855. Beside the problem I'll mention below, that game is quite nice. I managed to take Gambia from the UK and the same is going to happen in Accra (I'm overrunning them in the colonial race Big Time :D ) and I'm about to secure the full west african coast, from Ifni to Accra. I took a look at French Congo and Madagascar will be mine soon too.
Morocco is the stage of a colonial fight between Spain and me, but I'm ahead by a large margin. If I get it, all Maghreb will be mine (Tunisia is mine already).


I'm facing more and more problems with people satisfaction. I have a healthy interior market :
- 100% of food is provided with several sources (Wheat, Fruits, Rice, Cattle, Exotic fruits, Fishes, Sugar etc.)
- 100% of consumer goods are also provided (Cons. Goods, Canned food, Clothing, Dyes, Wine, Rhum, Coffee, Wood etc.)
- approx 33% of luxury goods are also fulfilled (mostly with silk and Jewelry, but also gold, gems and Opium)
On purpose, I buy *a lot* on the market, my capis are swimming into cash anyway thanks to the sales.

Despite that and a .4 - .48 increase in satisfaction per turn, I have on average a diving satisfaction. Average is now at 42%, with the lowest in Loire (30%) despite Gendarmerie there. Corsica is an exception (a whopping 70%) but I guess the Rome Expeditionary force sitting there is no stranger to that. Still, on other garrisoned areas, say Alsace, satisfaction is at 32% and is going up terribly slowly. I lowered taxes, also.

Militancy has been killed, it's around 5-10 depending on the region.


Two questions come to me on this topic, and a third one in bonus :
- do technologies that increase product consumption by citizen (say, Le Bon Marché or Monetary union for instance) also increase the potential weekly gain of satisfaction ?
- do I have to station something like 40k troops in every single region of my country for it to run normally ?
- Ottoman Libya (protectorate) fully revolted. I know I have the possibility to enter this area through Tunisia and honestly I'm preying on it (I don't care about negative SOI). But if I invade and take the area, will military control be mine or Ottoman's ? Also, I suppose Ottomans will get a CB on me, obviously. But if I take it and occupy it, will it become a territory of mine ? I think their consulate here was burned, so I can theoretically build mine if I get enought CP.



Also, a side note about loyalty. Some of my biggest cities has been garrisonned for two full years with full fledged armies. It did not move by a single percent. My conclusion is plain simple : loyalty to rebels (and only them, not another country) is impossible to change outside of events. This, or it means one need more that two years to get a single %, which means no more than +35% in the whole timeframe.

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HerrDan
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Wed May 14, 2014 8:48 pm

I never played France before, so I can't say much here, but it seems to me that the french will only get happier when Napoléon le Petit goes away. I think you should write an AAR as I stated before, it's quite cool and give us nice ideas and makes us understand better this wonderful game. :)

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loki100
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Wed May 14, 2014 10:22 pm

I've not played France either, but I'm pretty sure there are a lot of scripted satisfaction problems throughout the period of the Second Empire (if you think this is bad, wait for 1870), so a lot of it is going to be hanging in there, managing a difficult situation - to me it sounds like you are doing the basics right - but I would say your militancy sounds a little high, presume you are playing the relevant cards and so on? Also, if you can, you want satisfaction gain up to .7 per turn.

Now, new consumption increasing techs can bite you - they work a little bit unintuitively. The good thing is they increase the potential purchases per citizen - this is good as it allows you to have more industry and domestic sales yield Private Capital. So on balance, especially early-mid game, you really want these techs and quick. But, if you are having problems meeting that demand already, they may make loss of satisfaction worse, since in effect your populace now have more unmet needs.

Food is the problem here (I found) as the ungrateful wretches want variety. So if the demand increasing techs fire and you can't expand the range, then you can get into satisfaction problems. The F4 screen and looking at row 4 (if I recall) will tell you if they want more of a given type.
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Jim-NC
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Thu May 15, 2014 1:18 am

I played France a long time ago. I seem to recall that my satisfaction dropped like a rock for a while. I was not sure why it did that. Are you at war with anyone? That will kill it in a hurry. I ended the war, and put MPs in the worst provinces. The satisfaction started slowly improving in the late 1850s/ early 1860s. I got it back into the low 40s for my lowest regions, but it was a fight.

I think France and the US both have satisfaction problems built into the game, and makes them more difficult in the early going. As Loki said, try to get the increase from sales up to 0.6-0.7 per turn. It seems to climb to those levels with large doses of luxury goods.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

Rhysaxiel
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Thu May 15, 2014 9:29 am

Thanks for all your replies ! :)

At the moment I'm not at war and Crimea War did not happen yet (my guess ? It's for 1855, Russkies are getting nervous right now).
I'll recruit the maximum amout on MP/Gendarmerie. I guess I"ll also split my army stacks in autonomous army corps and spread them out. It can't make things bad.

About consumuption techs, at the moment it did more good that bad. I have a home production that is capable to deal with increased demands and I also have the commercial power to buy more if needed, so in the end, my capis get "tons" of money. Sadly, for luxury product, their demand is very high and I already buy as much gems and gold as I can. Also, I've developped all my silk production provinces, so only "Luxury goods" remains to be developped on my national provinces... But gold mines in Mali are soon finished and I'm developping the area quickly to get a maximized output.

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Jim-NC
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Thu May 15, 2014 5:41 pm

MPs are the best at raising satisfaction. Then next best are the light cavalry units. Look for a high police value.

My strategy was to have 1 MP in each of the lowest satisfaction regions, then 1 light cavalry unit in the next 3-5 regions. I would look at the numbers every 6 months or so (game time), and move my MPs to the lowest regions (the lowest changes twice a year - as the game checks satisfaction levels twice a year and that's when regions change from content to demonstrations or strikes or whatever. Also, if unrest happens, that region loses ?5% points? (I think) of it's value the ungrateful wretches demonstrate, and more of them go unhappy).
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

Rhysaxiel
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Thu May 15, 2014 6:30 pm

Oh. I'll made good use of this tip, thanks.

Right now it seems to improve again. I've splitted my armies into corps, raised some more troops (I needed another army anyway as well as a siege stack) and tried my best to buy even more gold and gems. I am more at .47-.55 per turn.
Playing a plebiscite also helped.


Also, I tried the Lybia stuff. What happend is that when rebels are shattered, Ottomans regain military control thanks to their Protectorate. One has to prepare some ground before blitzing like I did.

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