Page 1 of 1
Inflation
Posted: Sun Dec 30, 2012 1:33 pm
by Wilsh8517
I'm doing the scramble for Africa DLC with Germany I have found that with whatever nation I play with from right at the start inflation will rise and I'm finding very hard to keep it down ! Any tips would be great thanks
Posted: Sun Dec 30, 2012 4:44 pm
by Jim-NC
Inflation increases if you spend too much money (don't have enough money for your production needs). If you run out of money, the engine does 1 of 2 things, which depend on when you run out of money.
If you run out during purchasing, then it doesn't purchase things you want on the market (foreign goods). If you run out while your factories are producing, then your nation borrows money to keep the factories working. You probably are trying to spend too much money the 1st few turns (purchasing factories, railroads, colonial options etc.)
Posted: Sun Dec 30, 2012 7:33 pm
by Wilsh8517
Got a grip on it abit now closed a lot of factories to rid of my surplus and do you know why you can't get more supply carts on the new DLC scenario ?
Posted: Mon Dec 31, 2012 12:11 pm
by loki100
Wilsh8517 wrote:do you know why you can't get more supply carts on the new DLC scenario ?
You may have already built the entire force pool (or the entire pool is in the start OOB). Do a test, delete an existing one and see if it is then available to be built
Posted: Mon Dec 31, 2012 12:25 pm
by Wilsh8517
Thanks Loki I will try that and loving your aar at the moment
*just checked and there isn't a option to build them at all
Posted: Mon Dec 31, 2012 3:26 pm
by Pocus
In some scenarios, there are more supply wagons built than allowed normally.
Posted: Mon Dec 31, 2012 3:35 pm
by Wilsh8517
Ok just have to get them off my armies in Europe for my colonial units its just weird as there is no option to get them at all it's the same with all other nations in 1880 DLC but thank you for the reply Pocus
Posted: Sun Jan 06, 2013 11:51 pm
by Tach
Is there any way to lower inflation once you've got it? I know that the industrial decision "import goods" reduces it by 1% but I used that and the stop importing increases it again.
Posted: Mon Jan 07, 2013 2:43 am
by Jim-NC
You have a chance each turn of inflation dropping on it's own (it's called economic sunrise). Your options are the import goods (you can do coal, steel, and mfg goods). If it is high enough, and you are advanced enough, you get a option to lower it (I think it must be 10% or higher).
Posted: Mon Jan 07, 2013 10:37 am
by Kensai
Do not freak out with high inflation. Unless you are expanding hard (building industrial capacity and such!) it won't matter much even if you reach 10% or more. The trick to enjoy the game is NOT to try to "outsmart" the AI, as it can be easily outsmarted by ultrahard overexpansion. The game is sooo long (even when you start at 1880) it really does not matter to maximize your IC so early. Relax the imports, decrease the buildings you build per turn (or year), and the inflation events will be much less frequent.
Posted: Mon Jan 07, 2013 12:51 pm
by Tach
I guess that the real world media is getting me too used to the idea of inflation being bad. Also, I've been getting requests to build warships for other powers which seems to be giving me inflation when I accept, but the tool-tip doesn't say anything about it (or what resources etc it needs) .
Posted: Mon Jan 07, 2013 2:26 pm
by Kensai
It IS bad. Unfortunately I am not aware if the game simulates correctly deflation (negative inflation) which is even worse. Perhaps a future patch could add a big contentment penalty if that situation arises.

Most importantly, inflation should be
under control. If it remains stable (even relatively high, but not more than 10%) you are doing well. Yes things will cost more to construct or buy (import), but that's about it. Economic sunrise events and political actions can decrease it now and then. My advice is simply: do not obsess over it. It is harmless, unless entangled in a cutthroat war. But in that case, your problems are much worse than simple inflation.
Posted: Mon Jan 07, 2013 4:05 pm
by Sir Garnet
Deflation was not worse - a mild deflation in prices is the natural result of efficiency gains. In the game, however, negative inflation gives you a cushion to gain some inflation points while positive percentages just mean some things cost more. For a large country it is not worth taking 1% inflation by using up private capital in order to get f100 cash because the cost base is large, but for a small country it can be worthwhile.