Hello and questions about unit building, strategic redeployment, province defections
Posted: Fri Dec 07, 2012 10:15 am
Hello, I'm new to this forum (found it by accident since the link at prideofnationsgame.com sends you to the Paradox forum), and new to PoN.
First, great game! But the first game I've ever played where I had a book to hand to read during the game turns.
Anyway, I have a few questions (underlined for your convenience; I've searched for the answers here and on Paradox and couldn't find them). FWIW, I'm playing as the Ottomans, a suitably masochistic introduction, but have made some headway over the years (currently in 1860).
The Ottomans have Anatolia in colonial status (as national territory), which I found subtle indeed, but if that is the case, which is where I'm able to raise most of my land troops. The reason appears to be that when I look at the unit files, I see that, say, the Guard corps has
while almost every other unit has
which means I can only build fortress artillery in Anatolia. But they cannot be transported. There appears to be a button for "Strategic redeployment". This appears as an option to move heavy artillery, but then has no effect. Is the action itself triggered by a tech (I do have both the rail and the riverine transport capacity). A) How do you move heavy artillery from one province to another, landlocked province?
As the Ottomans, I am faced with numerous spontaneous and scripted uprisings. The scripted ones are straightforward (I know roughly where they'll appear
) but the spontaneous ones are really annoying; basically, I'm playing whack-a-rebel. Anyway, my question here is this: one of these rebellions started in Van, one of my three eastern provinces bordering Russia, and which I had at great cost upgraded to a Level 2 industrial fort (but which was not garrisoned). This fort was immediately reduced to zero. B) I thought that forts of size 2 and above could not be destroyed? Is this again a tech thing, or is it because Van is a colonial area? And: more generally, C) Is an ungarrisoned fort useless?
I started off with three provinces in the Horn of Africa (the Eritrean region), which at great effort I managed to upgrade to colonial status. I did the same with Tripolitania. Then I noticed that a province defected spontaneously from the Egyptians to me (adjacent to my Tripoli province) and two defected in Eritrea to me. My goal is simple: survival! I don't want to expand into areas where I might be drawn into conflict with other nations or beyond the game's (rather restricted) SoI designation. In any case, as the Ottomans, I have my hands full with the territory that I already have, and do not wish to go adventuring (yet). D) How and why do province defections occur, and can I guard against them?
I have steadily rising militancy in my Balkan territories. I can pass all of the decrees I wish, but they do not seem to have an impact. So, for example, my militancy in Albania may be 4 at the start of one year. So I declare martial law. This should reduce militancy by 3 points. It has no effect at either the start or the end of the process. Looking at the particular event, I can see that it has no effect on serviles, (who must be truly pissed off in Albania.) E) Is there a screen for a detailed provincial breakdown of militancy, contentment, etc?
That's all, for now.
Thanks for any input.
EDIT: Another question. F) How and when do I get the means do discover inner Arabia? Is this a tech or an event?
First, great game! But the first game I've ever played where I had a book to hand to read during the game turns.

Anyway, I have a few questions (underlined for your convenience; I've searched for the answers here and on Paradox and couldn't find them). FWIW, I'm playing as the Ottomans, a suitably masochistic introduction, but have made some headway over the years (currently in 1860).
The Ottomans have Anatolia in colonial status (as national territory), which I found subtle indeed, but if that is the case, which is where I'm able to raise most of my land troops. The reason appears to be that when I look at the unit files, I see that, say, the Guard corps has
Code: Select all
Area = $Area_Thracia
AltArea = $Theater_Ottoman
while almost every other unit has
Code: Select all
AltArea = $Theater_Ottoman
which means I can only build fortress artillery in Anatolia. But they cannot be transported. There appears to be a button for "Strategic redeployment". This appears as an option to move heavy artillery, but then has no effect. Is the action itself triggered by a tech (I do have both the rail and the riverine transport capacity). A) How do you move heavy artillery from one province to another, landlocked province?
As the Ottomans, I am faced with numerous spontaneous and scripted uprisings. The scripted ones are straightforward (I know roughly where they'll appear

I started off with three provinces in the Horn of Africa (the Eritrean region), which at great effort I managed to upgrade to colonial status. I did the same with Tripolitania. Then I noticed that a province defected spontaneously from the Egyptians to me (adjacent to my Tripoli province) and two defected in Eritrea to me. My goal is simple: survival! I don't want to expand into areas where I might be drawn into conflict with other nations or beyond the game's (rather restricted) SoI designation. In any case, as the Ottomans, I have my hands full with the territory that I already have, and do not wish to go adventuring (yet). D) How and why do province defections occur, and can I guard against them?
I have steadily rising militancy in my Balkan territories. I can pass all of the decrees I wish, but they do not seem to have an impact. So, for example, my militancy in Albania may be 4 at the start of one year. So I declare martial law. This should reduce militancy by 3 points. It has no effect at either the start or the end of the process. Looking at the particular event, I can see that it has no effect on serviles, (who must be truly pissed off in Albania.) E) Is there a screen for a detailed provincial breakdown of militancy, contentment, etc?
That's all, for now.

EDIT: Another question. F) How and when do I get the means do discover inner Arabia? Is this a tech or an event?