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Regarding performance....

Posted: Mon Feb 06, 2012 3:26 am
by H Gilmer3
Has anyone heard of the command "fullproc" which forces a computer to use all cores of the processors?

Posted: Mon Feb 06, 2012 11:07 am
by Drax
Theres a confusion here =)

You cannot "force" a computer to use its multicore (if it has one), because it does by default. Instead a program, like a game, can be made without Multicore support (ie only use 1 core). So, some games have this command to force the game to use Multicore instead of only one.

This is a game command, not a computer one. And not all game have it, even, it can be a different command like "Multiproc = 1" to add in a .ini file, etc... depends on the game.

Mostly this kind of command were added in games when multicored computer/processors appeared and the game were only developped for single core computer.

As an exemple for PoN this line in the system.opt file does what you speak about:
sysAffinity = 1 // 1 means multiple CPU used

Posted: Mon Feb 06, 2012 12:56 pm
by Kensai
Does AGE v3.0 support multicore/multithread anyway?

Posted: Mon Feb 06, 2012 2:18 pm
by Nikel
Unfortunately there is no windows command or parameter you can use for AGE engine to support multicore processors, the code has to be modified.


AFAIK right now AGE engine will use only one of the cores, if you someway distribute the load in several cores you will not appreciate a better performance.