Thu Jan 12, 2012 11:12 am
just for being sure, do you use the patch 1.02...?
there were similar problems known from a prior beta patch, mislabeling the properties of province. just to make sure its not back.
yes you will be eventually get a reform that creates roads at least in national provinces.
in colonies/protectorates you will get the opportunity to increase development level and transport after you got all colonial cards after the unification of Prussia was successful (in your case)
if military control, colonial penetration and and development level are high enough you will be able to invest in railroads either (in all provinces), which give you a big leap to the higher transport efficiency.
is it only about transport efficiency?
have you already build a harbor, and do you have a merchant fleet in the maritime trade box, thus supply for troops,for instance works fine...?
EDIT:
hum...somewhat misleading (manual 24. November) states:
"Transportation Network
Regional transportation efficiency is equal to the efficiency of the region plus that of its Collection Point region. If
both are the same level, the base efficiency transportation efficiency serving the region is:
• No Road (0% transportation efficiency)
[color="Magenta"]• Track (increases transportation efficiency to 30%)[/color]
• Road (increases transportation efficiency to 60%)
• Railroad (expensive and consumes Coal every turn, but increases transportation efficiency to 100%)
• Double Railroad (later technology; increases transportation efficiency to 120%
• Railroads can be further improved by a total of 20% by two technology levels preceding Double Railroad,
and Double Railroad is improved by an immediate 10% boost to 130% and two further 10% technology
boosts that together can increase its efficiency by 20%, for a maximum of 150%."
Level of Transportation Infrastructure
The final possible modifier is the combined level of transportation efficiency of the infrastructure in the region that
is producing and in the region of the Collection Point (if the same, the number is doubled). Transportation efficiency
affects both inputs and outputs. This is how the system reflects losses and degradation of products and the loss of
time and added costs due to poor-quality transportation.
The game recognizes several levels of transportation infrastructure:
• No Road (Efficiency 0% – lacks connection to any Collection Point)
• Tracks (Efficiency 15%)
• Roads (Efficiency 30%)
• Railroads (built with Level 1 Railroad technology)(Efficiency 50%)
• Double Railroads (built with Level 4 Railroad technology) (Efficiency 60%)
There are 6 levels of Railroad technology. Level 1 allows you to build Railroads, Levels 2 and 3 each add 5% to
efficiency in a region with Railroads, meaning Railroads with these added technologies can reach a maximum of
60% efficiency. Level 4 allows construction of Double Railroads, and also triggers an immediate 5% boost, and
Levels 5 and 6 each add 5% to efficiency in a region with Double Railroads, meaning Double Railroads can reach a
maximum of 75% efficiency (for a 150% modifer if the region and its Collection Point both have such Double
Railroads).
[color="Red"]Thus, if there are only Tracks in both regions, the Efficiency of the transport infrastructure is 30% (which is shown[/color]
on the tooltip for a production structure in the region). If, on the other hand, you have roads in the first region and
railroads in the other, the modifier is 80%. If you have Double Railroads and have mastered the highest level
railroad technologies, the transportation efficiency modifier is 150%.
Understanding the Resource Flow
...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz