QUOTING
"I believe that converting supplies and ammo should give a rather small amount of private funds, as gems and gold conversion give of state money. Otherwise the buttons are almost useless, although Pocus remarked that ammo (and not supplies as you have said here) actually can get low later in the game. Nonetheless, to my knowledge, commodity [general] supplies and ammo can hardly become limited in a stable peaceful world, especially if you stop converting."
***************
good kensai,
first, i am one of the fellows who explained others to shut down the conversion ammo and if they desire for supply, but to watch the units then...
the fact that i hate paradox and that i do not write there does not mean that i dont keep an i on the situation., but thanks.
[color="Red"]I KNOW [/color]there was this discussion and you do produce an epic fail here if you omit the fact that Pocus already told the players that this is about AI mainly.
if Ai would plan better and not selling, the conversion would be not necessary in the first place. so far its necessary to transform the stocks AI generates before exporting into field supplies in case of events or/especially extended claims wars
however that has NOTHING to do with the original question or my post up there...
both is about purpose of filled depots and the idea of bonuses from that. that would not make sense at all as long armies are marching
***************
second, bloody hell, SUPPLY is SUPPLY the real world is not the thing which is expressed as term of the PON manual.
Do I REALLY HAVE TOMARK IT, IF I WRITE ABOUT REAL LIFE in here ???
The supply train of an army / the logistic detachment of even bttl. sized forces nowadays take care for the SUPPLY of troops.
If you have no more ammo its bad in real life. i
f you loose 2% of a bodies level on liquids, you loose nearly 20% capacity of the brain: ability of concentration and so on, its EVEN WORSE.
the most fatal problems of military history were caused by lack of supplies in general sense.
stragglers seeking their own food and being in disorder make them the same way useless for the officer in command, than the fact that they have to toss stones to the enemy.... J****F**** christ.
********************
third, nothing easier than that, create domestic demand for the good instead of giving it a value from conversion.
see, beside of the american west and the russian east there were few populations who just run into the next fort and bought military deliveries. defacto, in most countries you would get shot for it if you try to use military goods.
the wages in PON are not simulated but by happiness, thus the production itself is a net calculation of output excluding transport in case of RR, right?!
if you sell the good to the market its the same value than export (till now for most players), thus why the heck someone shall pay for delivering the military goods to forts, depots and so one ?????
export does give you the money, AI buys always in my games, and if it is Hawaii
****************
the major reason that no one sees a shortage IS the fact that goods from 1850 can be used in 1900 and the whole time cities and structures produced new one, as well as events.
why this structures are important has been broadly discussed since summer 2011.
a world without depots an siege of the capital would lead to a disabled army already, for troops could not order military supplies from the capital AND SO ON...
this is and old burden from the scenarios of AGEOD were it was even possible/necessary to move the capital.
so it remains, the necessary infrastructure is there, too many, too early and the produced goods remain in the game for 70 years...
make a 2 years cycle perishable, lower the AI-export-threshold (i have already done it) and problem is gone.
even in the 1.01Qubec/1.02 vanilla game i saw shortage of supply in 1860 due to scripted units demanded more than i could deliver.
and of ammo when CSA tried to break out again and again from Richmond and me having every external battery in this place i could have build at all...
buts only for two turns in case of ammo, a couple of turns for supplies. why? if you have already SCRIPTED depots/cities/harbors for years and no enemy between them and your troops, a simple port or RR will offer you infinite opportunities to regroups and refit the troops.
A unit carries around 8, a supply wagon gives you at least 20. A scripted depot in a city no converted military goods for 10 years and despite it, over 400 units of supply / 190 of ammo will just be forwarded in one or two turn...
as simple as that, if military gear comes for free from structures [color="Red"](not even eating up capital)[/color] the conversion is wasted for the long time horizon of PON.
if one shuts it down, all good fellow player and rookies will overrun the forum for they not even plan to send in supply wagons to colonies or to wait until supporting infrastructure (harbor) is possible...