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coal/oil
Posted: Sun Dec 04, 2011 9:35 am
by Jamitar
hello. anyone knows the precise date ( or date of research start) in pride of nations for switching from coal power to oil for france?
I absolutely cant maintain so much coal demand. price is up to 7000 private capital for 1 coal mine, and Im starting to run out even though I captured belgium coal and west prussian coal
Posted: Mon Dec 05, 2011 10:01 am
by Pocus
There is no overall switch to oil at all! Perhaps you built too much railroads? France had an historical shortage of coal though...
Posted: Mon Dec 05, 2011 7:17 pm
by Jamitar
WOOOT arghhf.
I do have my share of railroads but without them, nothing moves or produces.
dont trains and boats switch to oil power?
Posted: Mon Dec 05, 2011 8:42 pm
by yellow ribbon
let me disappoint you in the nice way...
all US american cars in 1900:
steam-powered 40%
electric engines 38%
oil fractional distillation based engines 22%
thats what i said, about 40 years world demand for oil can be satisfied by three or four well placed structures, rubber is even more useless

Posted: Mon Dec 05, 2011 10:02 pm
by Jamitar
huh. but Im imagining with all the good colonies ( im mostly thinking of kuala lumpur rubber and rangoon oil and rubber) other less future thinking will have to buy from me, right? americas got like 1 or 2 structures of oil, I took all the rest.
can someone give me exactly all the uses for oil?
Posted: Mon Dec 05, 2011 10:14 pm
by yellow ribbon
first, you got most available structures early in game and in my case i were not able to cover all oilfields as USA in the USA.
resources were cut down in early game and will be set free with prospector event after some years...
same is true for rubber.
i sold about 10 oil to the world market in 1885 and 11 to my people.
second,
you have just to look for the folder with the structures on your HDD and have a clear eye for level three structures (or higher if there are any higher) for your nation. thats all, done in 10 minutes.
certainly coal, as historically, will do you a great deal until the Great War, 6 years before the game ends
while oil fractioning was known since half a century ago, in 1890s Benzin was sold in pharmacies and electrical powered cars already in use in 1882.
no large industries, no need for a large refinery, no major use of oil for 45-50 years

Posted: Mon Dec 05, 2011 10:26 pm
by Jamitar
WELL IM STILL PREPARED FOR 21 CENTURY!!!
never mind, ill probably be able to sell most of it as no other country will have proper sources. and if rubber is used for automobiles, it must be useful? unless automobiles are useless of course. you probably dont get armored cars at end with 1 automobile in cost
Posted: Thu Dec 08, 2011 7:39 pm
by deoved
Look in the config files, there is switch to enable oil as main energy source. I have not tried this yet.
Posted: Fri Dec 09, 2011 2:14 pm
by Pocus
I don't recommand using it right now, it has been done to not hard code things, but the code linked to it is not complete.
Posted: Fri Dec 09, 2011 6:35 pm
by Jamitar
yeah, but that probably ends up asking for as much oil as coal. there isnt as many oil wells in the world than coal mines in france -_-
Posted: Sat Dec 10, 2011 9:23 pm
by veut
I think a lot of us have had problems with the coal supply in PON at some points but this makes it a realistic and challenging game. And even the fleets of the great powers only switch their big ships from coal to oil after the first world war... So- fight wars for coal

Posted: Sat Dec 10, 2011 11:43 pm
by Jamitar
okay, but 8 coal for ( + all the other resources steel factories seems abused. unless you get 50 steel for it. instead you get like 20. seems off.or you make coal mines more effective as they produce twice as much, or factories use less