yellow ribbon wrote:ok, no one shall wonder that i totally agree with Vaalen, not after my numberless posts regarding this topic in different places:
first, Pocus announced it already, they will at least have another look for the problems.
second,
The Panic of 1857
Panic and Depression 1869-1871
The Panic of 1873-1879
The Panic of 1893
The Panic of 1896
The Panic of 1901-Market Fails
The Panic of 1901- At The Stock Exchange
The Panic of 1907
The Panic of 1910/11
The POST WW1 Depression
AND A LOT OF NATIONAL HICKUPS, RECESSIONS...whatever you want to call them...
third,
NONE, LITERALLY NOT EVEN ONE had any impact comparable with games design.
sometimes you have a total withdraw of foreign capital triggering a structural break up to over 30% lowered business activity.
you also find world trade declining, of course.
but you find at the same time some industries and resource extraction growing with 300, 500, even 800% within 10. 15, 20 years (depending of the country you are interested in.
thus inflation was comparable low.
and for sake of the game the original idea of inflation inflicting higher structures costs would have done.
fourth,
[color="Red"]lets say you play Belgium with an administration rank of 8. it gives you a bonus of 3x5%
lets use a RR with budgeted costs of 500 PC
minus 15% == about 425 PC
now 20% added and you are about 510 PC IN A WORLD CRISIS[/color]
after that you still have to pay for rough terrain, up to 30% additional costs, or not...
so, it not a crisis at all, only a bad joke!
PROBLEM as i explained it again and again:
[color="Red"]CRISIS is selfsustaining![/color] (at the moment, devs work on it, unfortunately AGAIN!)
its triggered by too much PC and too much inflation tested on global scale of (major nations)
it gives you penalties IN HIGH INFLATION and thus higher building costs and thereby more idle capital in the accounts.
its giving you exact the situation it is triggered from! devs decided just to hotfix it, especially tweaking AIs patterns... we have to live with that.
i got SIX crisis between mid 1852 and January 1864. I never reduced my inflation to zero before the next crisis. up to American Civil War i NEVER EVER produced any inflation on my own.
well, the devs have to set priorities and thus repaired the economic crisis system.
giving players a reform against inflation, the AI even more mechanism...
but this idea failed ...AGAIN...
since crisis comes again, again and again, the problem from it (happiness, militancy) destroy the game in a dozen years (in the worst case and if you play nations with NON-closed economies)
Yellow Ribbon, I have read a number of your posts, but I wanted to experience it for myself, and I have, unfortunately. You are absolutely right, no crisis of the time had anywhere near the impact that PON crisis have, not even close. And the crisis is self sustaining. So I wanted to add my own observation, that this is no fun and really detracts from the enjoyment of an otherwise fantastic game.
The economic crisis was not in the original design, and it is an idea that just does not work, and really detracts from the fun of the game. I believe it was introduced to slow down economic growth, but there are other ways to do that.
I have found that the coal shortage has really slowed the pace of my economic expansion, which slows the pace of military growth and colonial expansion, but this does in no way ruin the game for me, as the shortage does ease, over time.
Does anybody, even one person, enjoy this crisis mechanism?
I have yet to see anyone praise it.
I have the greatest respect for the Phils and Ageod. Gentlemen, please listen to us and either remove the mechanism or give us the option to play without it. It is ruining your masterpiece.