observations: public beta 1.01-Oscar
Posted: Sat Sep 24, 2011 1:22 pm
[color="Red"]mea culpa: I DO HAVE TO APOLOGIZE. with increased probability i got it running. the remainder is OBSOLETE [/color]
lets start this again, just played the first 16 months during cleaning my flat...
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I dont get the new reforms against militancy, BUT "SEND THE TROOPS"
thus militancy is 9% now,after using the normally given reforms!
pity, this problem was reported in forums the whole week.
thread will be extended after problems in GC are tested again, as always
*************************************
EDIT:
i stand corrected:
TESTED GC WITH ANOTHER NATION, HERE
"Improve education system"
IS GIVEN !!!
*********************************
EDIT 2:
have tested it again. used GC US too.
this time i had still the SEND TROOPS reform from the very beginning, it has probability of 35
(everyone will have it, it requires only 50 units money in stock)
after months the education reform appeared, probability is 25 (needed stock of money was given with more than 750 for turns already)
i never saw social protection within 18 months of gameplay which has also probability of 25 (needs stock of money of 500, thus given for sure since education reform was already there)
eval contentment is both larger then 40
eval res. (money) for social protection is lower than for education
eval res (Capital) should have been fulfilled, but not every turn.
900 for mainte. cost plus about 1300 from net trade balance (thus PC in stock was certainly over 2000 in the second year)
either i am a raven with no luck at all, or my car is standing on a black cat or an ancient native cemetery...
DEVs? have you changed anything i havent acknowledged in the file???
when does the game check for the values?
lets start this again, just played the first 16 months during cleaning my flat...
************************************************
I dont get the new reforms against militancy, BUT "SEND THE TROOPS"
thus militancy is 9% now,after using the normally given reforms!
pity, this problem was reported in forums the whole week.
thread will be extended after problems in GC are tested again, as always
*************************************
EDIT:
i stand corrected:
TESTED GC WITH ANOTHER NATION, HERE
"Improve education system"
IS GIVEN !!!

*********************************
EDIT 2:
have tested it again. used GC US too.
this time i had still the SEND TROOPS reform from the very beginning, it has probability of 35
(everyone will have it, it requires only 50 units money in stock)
after months the education reform appeared, probability is 25 (needed stock of money was given with more than 750 for turns already)
i never saw social protection within 18 months of gameplay which has also probability of 25 (needs stock of money of 500, thus given for sure since education reform was already there)
eval contentment is both larger then 40
eval res. (money) for social protection is lower than for education
eval res (Capital) should have been fulfilled, but not every turn.
900 for mainte. cost plus about 1300 from net trade balance (thus PC in stock was certainly over 2000 in the second year)
either i am a raven with no luck at all, or my car is standing on a black cat or an ancient native cemetery...
DEVs? have you changed anything i havent acknowledged in the file???
when does the game check for the values?