its airborne,
for registered users at the normal place in the PARADOX forum
QUOTE:
" PON 1.02 Patch candidate (public beta 1.01 serie O, updated Sept 23)
Hopefully it will be one of the last beta patches before the official one...
By popular demand, we are releasing the latest version of PON to everybody! Please note that this version is a "1.02 beta version" meaning that some bugs may remain, and some improvements are still on the radar.
It is safe to say though, that this Public Beta version will provide you an even better gaming experience than the current 1.01 version you are playing with.
STEAM users can patch PON using this setup. You'll have either to make a separate copy of PON and apply the patch there, or be sure to not have Steam 'update' your game, as this would revert it to the last official version, which is 1.01
LINK DELETED ON PURPOSE
FIXES AND NOVELTIES 1.01o (oscar)
Engine & AI
* Economic crisis will appear less often. AI should be able to cope better with inflation impact.
* Troops in regions they can’t stay in anymore can now be redeployed up to 8 regions away to a legal region (before it was 3).
* Objectives are now correctly added to your list of claims.
* Consulate and governor mansion don’t require anymore to have a minimum development level, as it is already checked by the colonial decisions creating these buildings (clearer for gameplay).
* More detailed messages when a decision can’t be used because the structure it will build is invalid. Same for the presence of enemy force (hidden or not), a specific message is added.
* Improved the behaviour of the "Upgrade Structure" button on the new Structures List interface.
* New setting (add it in any .opt file, even a new file), aiDoTakeOver, default is false (0). If true, AI takes over abandonned human turns, if false, it leaves them ‘as is’. Good for PBEM.
Data or Events oriented changes
* Fixed a bug in Austrian Constitution revoked 1851 event
* Added more keys to regenerations of laws and reforms (conditions are now more stringent)
* Added 130 missing or wrongly labelled event pictures (thanks to Berto checking tool)
* Fixed many diplomatic relations that were inverted.
* Added some german alliances with Austria (the southern states have a defensive alliance with AUS now)
* Reduced initial POPNeeds in 20% for all factions.
* Corrected some problems in the obsolete generation path of some structures.
* New Zealand Constitution event fixed.
* Niger Trade Zone has now a liaison with the Gulf of Guinea maritime box.
* Added new portraits for HOL rulers and ministers.
* Streamlined China starting colonial situation.
* Added some cities around China to prevent the starting messages “New city has been founded”.
* Changed Xinjiang, Tibet and Korea status to feudal factions.
* Changed the Port of Venetia to a Naval Base (with a lower level to compensate)"
to all players a nice weekend and thx to the team