Caccio wrote:In my humble judgment, AACW is by far the best game AGEod has produced, for beginners and everyone else. It sets a very high bar for anyone else who tries to create a better American Civil War strategic game, and there have been many, many other efforts. It received massive support from Pocus and the other developers after its release, to the point where it's almost perfect for what it attempts to portray.
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Caccio wrote:In my humble judgment, AACW is by far the best game AGEod has produced, for beginners and everyone else. It sets a very high bar for anyone else who tries to create a better American Civil War strategic game, and there have been many, many other efforts. It received massive support from Pocus and the other developers after its release, to the point where it's almost perfect for what it attempts to portray.Franciscus wrote:Agree completely !
RobC04 wrote:Does Rise of Prussia start with an overwhelming number of units on each side in the grand campaign, like WIA 2 does? I know the number of units in WIA 2 probably isn't overwhelming to most of you here, but it is to me. I'm not talking about the number of different types of units, just the quantity of units you need to manage. I don't find the game mechanics terribly difficult to understand.
It is hard for me to look at a big map that starts off with a lot of units and get my head around it. I like starting small and growing big.
RobC04 wrote:Does Rise of Prussia start with an overwhelming number of units on each side in the grand campaign, like WIA 2 does? I know the number of units in WIA 2 probably isn't overwhelming to most of you here, but it is to me. I'm not talking about the number of different types of units, just the quantity of units you need to manage. I don't find the game mechanics terribly difficult to understand.
It is hard for me to look at a big map that starts off with a lot of units and get my head around it. I like starting small and growing big.
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