alastair
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Posts: 23
Joined: Sat Jan 31, 2009 9:54 am
Location: Deal Kent

Unit speed on land

Fri Jul 15, 2011 6:17 am

I've just been playing the ACW and at one point a CSA corps attacked north, beat a Union force and managed to go from Virginia to Cleveland in one turn. Even neglecting the delays caused by deploying and fighting a major battle this is a huge rate of advance for a foot and horse army. Although an indidual unit might be able to make the 15-18 miles pr day implied by this there is no way a force of 50000 men could have done it. Modern forces would have 'fun' making an advance through Pennsylvania at those rates of progress

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McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Fri Jul 15, 2011 1:28 pm

alastair wrote:I've just been playing the ACW and at one point a CSA corps attacked north, beat a Union force and managed to go from Virginia to Cleveland in one turn. Even neglecting the delays caused by deploying and fighting a major battle this is a huge rate of advance for a foot and horse army. Although an indidual unit might be able to make the 15-18 miles pr day implied by this there is no way a force of 50000 men could have done it. Modern forces would have 'fun' making an advance through Pennsylvania at those rates of progress


Check under OPTIONS -> AI -> AI RANKING

The more credit you give the AI in this area, the more they 'cheat' (cohesion, supply, movement). I believe that default is giving the AI some bonus', try changing it to the second from the left (no bonus, no penalty).

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