Stryder99 wrote:In my current game it is Late November 1867 and no event fired to free the slaves, even though the Union won the ACW.
During the entire war 5 leaders emerged for the Union, and 2 of them should not have been Union. Those leaders were: A.S Johnston, but he died 2 turns from disease after emerging, so no harm done. J. Johnston, I McDowell, H. Sibley, and finally G. Custer.
As an aside, I just had J. Johnston die, and he was replaced by R.E. Lee!
Below is a list of cities that were destroyed by the Confeds in their retreats: Wilmington, Charlotte, Savannah, Montgomery, Mobile, Memphis, Vicksburg, New Orleans, Jefferson City, Little Rock, Dallas, and Austin.
Were the Rebs equipped with nukes? And if they were, why not use them on the Yanks? Obviously, this list of cities nuked is way too many, IMO.
The war began Late December 1859, and ended by Early July 1864.
In my opinion, the ACW, as it is in PoN, is flawed beyond comprehension. No leaders, nothing to free the slaves, and too many cities, even ones like New Orleans, are being destroyed.
I never had enough leaders to command even one good-sized Union Army. So darn near all of my combats were at serious command minuses. The Confederacy was even worse off, I only ever saw Davis and one other leader emerge.
All I can say is this is disappointing. I had expected the makers of such a fine ACW game would have had, at the minimum, a good representation of the ACW.
Stryder
McNaughton wrote:Tweaking events, leaders, etc., are still happening. It is difficult to get every little loose end tied up, with such a small team at hand. For one, just the leader file itself, with 3000+ historic individuals had to be all researched, added, edited, then to make sure that every era had enough leaders, further research done to find the 'unknown' people of history who just did not make it into many history books.
With leader-death systems being out of wack, it is really disappointing to hear people say that this was not thought out well, or a lot of work done for it. In fact, this was years of my work (yes, years), which is still happening (indeed, have vastly overhauled the leader files, with new leaders, notably for the CSA). Without the DeathChance bug, the leader files would be providing players with adequite manpower. So, it was not a matter of no work being done, but rather an error in value % that is affecting the generals not lasting beyond 3 years of gameplay.
No, we are not lazy, or incompetent, just very short on manpower and time. We are definitely receptive to things, I am in the midst of trying to get the leader death rates working correctly, as well as to ensure that nations like the CSA do not require events to get leaders.
I personally have no clue as to why 'cities' are being destroyed. Are they depots being blown up? Are they industries being eliminated? What exactly do you mean by 'cities destroyed'? I have never seen it myself, and I have been testing the purposely designed ACW scenario (yet to be released).
alastair wrote:Just giving up on an ACW game as it is so one sided (to CSA) as to be ridiculous..................
Then came the 8:1 casualty rates against the South [whatever I did or didn't do every combat had casualties like 40000 USA vs 5000 CSA). This has meant that all my forces are so depleted that I might as well retreat to Canada! (after all I have no replacements available).........
Wow. Guess I must be an über-elite player then, and I never knew. I won the ACW fairly easily, in about two and a half years of fighting.alastair wrote:Just giving up on an ACW game as it is so one sided (to CSA) as to be ridiculous.
PhilThib wrote:We are right now working on the leaders' death issue, it should be fixed in next patch
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