Respenus
Posts: 331
Joined: Fri Sep 26, 2008 10:19 am

Setting up a multiplayer game

Thu Jun 16, 2011 5:48 pm

Well, I have so far managed to gift two copies of the game (third one on the horizon) and one of the "conditions" was an obligatory match with me using multiplayer.

As I am quite new to this aspect of Ageod games in general, I was wondering what one should do, considering that there is nothing I could find in the manual (or I could just be crazy). I read somewhere that both PBEM and "direct" modes were possible, but I have no idea whatsoever on what to do. :bonk:

So, any advice or just links to them would be highly appreciated. Thank you in advance.

marcusjm
Colonel
Posts: 321
Joined: Sun Jul 08, 2007 1:40 am
Location: Gothenburg/Sweden

Thu Jun 16, 2011 5:56 pm

I have a thread in the mp forum for this also.

I will just wait until the first patches are out. Summer is also an issue, too many Swedisbh girls here ;) .

The mp system has always been this engines weakness but it can be done.

razorback77
Private
Posts: 25
Joined: Wed Jun 15, 2011 8:41 am
Location: Belgrade, Serbia

Thu Jun 16, 2011 6:06 pm

marcusjm you can count on me for the game, not going on holiday till mid september, even if this swedish girl crisis sounds interesting. There could be a diplomatic escalation between our nations from the beginning if you don't hand over any hostage to me :w00t:

marcusjm
Colonel
Posts: 321
Joined: Sun Jul 08, 2007 1:40 am
Location: Gothenburg/Sweden

Fri Jun 17, 2011 12:10 am

razorback77 wrote:marcusjm you can count on me for the game, not going on holiday till mid september, even if this swedish girl crisis sounds interesting. There could be a diplomatic escalation between our nations from the beginning if you don't hand over any hostage to me :w00t:


No holiday for me either yet :( . But still, we are not exactly spoiled with sun up here in North and you got to take advantage of the goodies the few months they exist :) .

Plus. Like I wrote in my mp thread(sub forum). I am slowly working on a system to not automate but still make it easier to manage those fiddly turn files. It is more management than some mod. Will soon test it more thoroughly.

montgomeryjlion
Captain
Posts: 177
Joined: Sat Mar 06, 2010 4:18 am

Fri Jun 17, 2011 12:14 am

Tried it with a friend using a Google Docs account and worked like a champ.
We could both stay logged in to the account and access files easily.

I'm up for a game any time...

marcusjm
Colonel
Posts: 321
Joined: Sun Jul 08, 2007 1:40 am
Location: Gothenburg/Sweden

Fri Jun 17, 2011 12:54 am

Dropbox probably works quite well too.

Personally I am hoping for the 1880 scenario. It would then reflect the boardgame Pax Britannica quite well. Also, it would make Japan more fun I think.

Any word on the 1880 start btw?

montgomeryjlion : I would like to try a scenario to start, just to get the hang of those turns. It was ages since I played AACW. Maybe once 1.02 is finalized?

montgomeryjlion
Captain
Posts: 177
Joined: Sat Mar 06, 2010 4:18 am

Fri Jun 17, 2011 12:57 am

We can go anytime, anywhere.
I would prefer to start a campaign game, knowing we won't finish it, or get anywhere close.
I played a fair bit of AACW on line so want to try something new.

The more the merrier.

Ideally, like to get at least 4: USA, France, UK, and Prussia

marcusjm
Colonel
Posts: 321
Joined: Sun Jul 08, 2007 1:40 am
Location: Gothenburg/Sweden

Fri Jun 17, 2011 1:06 am

In that case I think a finalized 1.02 would be a good start, too many restarts otherwise ;) .

Btw. Those here who have finished War in the East PBEM, how long are those games typically? I guess nobody managed a full campaign.

Respenus
Posts: 331
Joined: Fri Sep 26, 2008 10:19 am

Fri Jun 17, 2011 7:01 am

I most certainly do not wish to interrupt your wonderful dialogue, yet could anyone offer some more precise and specific instructions? Otherwise England won't be the only-one having a harrowing of the north to worry about.

marcusjm
Colonel
Posts: 321
Joined: Sun Jul 08, 2007 1:40 am
Location: Gothenburg/Sweden

Fri Jun 17, 2011 11:11 am

Respenus wrote:I most certainly do not wish to interrupt your wonderful dialogue, yet could anyone offer some more precise and specific instructions? Otherwise England won't be the only-one having a harrowing of the north to worry about.


Sorry, did not mean to hijack your thread.

From the manual

Play By E-mail (PBEM)
PON can be played against another human opponent using e-mail
or any other valid file transfer protocol, such as instant messaging.
One of the players (the “Host”) must initiate the game. The procedure
is detailed below:
1. Create a game:
The Host chooses a Campaign or Scenario and a side, and starts
the game as usual. This automatically generates a subfolder in the
C:\Games\Pride of Nations\PON\Saves\ directory, named after the
selected Campaign or Scenario. Please note that a number helps
differentiate between multiple instances of the same Campaign/
Scenario. You can rename the saved game while in the game (note:
do not rename a save file outside of the game).
In the newly created folder, you will find two TRN files that each
have three letters indicating which nation the files belong to.
2. Host sends TRN file to opponent:
The Hosting player now sends his opponent the TRN file with the
opposing nation’s designation (e.g., if you choose to play as the US,
then you will send the CSA file to your opponent). The opponent
must store this file in the PONGame\PON\Saves\ folder. It is advisable
to use subfolders in order to keep all PBEM games in progress
separate. For example, the opponent could save the TRN file under
the PONGame\PON\Saves\JohnVsJoe subfolder.
3. Non-Host sends ORD file to Host:
Each player now loads the game and gives their orders for the upcoming
turn. When ready, each player saves the game. This will generate
an ORD file (in the folder mentioned above). Important: do
not click on “End Turn” during this step.
The Non-Hosting player then sends their ORD file to the Hosting
player.
4. Host resolves turn
The Hosting player saves the ORD file that was received from their
opponent into the appropriate directory and loads the game again.
They now click on “End Turn” to launch the turn resolution, where
all orders are then executed. A new turn is now ready to start. Go
back to step #2 and repeat.
Note: The Non-Hosting player doesn’t get to “play back” their opponent’s turn.
However, they can check the Message Log to see what occurred during the
turn.

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