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Flop
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Posts: 215
Joined: Sat Nov 17, 2007 9:15 pm
Location: Copenhagen, Denmark

Colonial questions

Fri Jun 10, 2011 7:47 pm

I've been playing a bit as Prussia, and I still don't quite understand the colonial system. From what I've read on the paradox forums, the reason why Prussia don't get all of the colonial options, is because it's Prussia, and this should change later on, when Germany is formed. Is this also the reason why Prussia can't build any colonial buildings, in the F2 build mode?

When I try using tradepost or missionaries on, for instance, Samoa (where I currently have a colonial penetration of 10%), I'm told on the next turn that "the decision is not valid: the structure that is triggered by it would not be valid in this region".

According to the info on those two events, they only require that no other nation has a colony in the region, and that CP is 0-60 for missionaries and . However, I've tried playing both of those events successfully in other regions. So what's happening here? Are there any other, hidden requirements, that I don't know about?

Also, I still haven't been able to do a geographic expedition. I'm guessing that I need some sort of unit in the region, but the game hasn't informed of which kind I need. I tried sending an explorer units, but that didn't help (although that may have been due to a concurrent rebellion in the region).

Athens
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Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Fri Jun 10, 2011 7:57 pm

Flop wrote:I've been playing a bit as Prussia, and I still don't quite understand the colonial system. From what I've read on the paradox forums, the reason why Prussia don't get all of the colonial options, is because it's Prussia, and this should change later on, when Germany is formed. Is this also the reason why Prussia can't build any colonial buildings, in the F2 build mode?

When I try using tradepost or missionaries on, for instance, Samoa (where I currently have a colonial penetration of 10%), I'm told on the next turn that "the decision is not valid: the structure that is triggered by it would not be valid in this region".

According to the info on those two events, they only require that no other nation has a colony in the region, and that CP is 0-60 for missionaries and . However, I've tried playing both of those events successfully in other regions. So what's happening here? Are there any other, hidden requirements, that I don't know about?

Also, I still haven't been able to do a geographic expedition. I'm guessing that I need some sort of unit in the region, but the game hasn't informed of which kind I need. I tried sending an explorer units, but that didn't help (although that may have been due to a concurrent rebellion in the region).


As far I undersatnd the file, you need for Geographical expedition one leader in one adjacent regions of the targeted one

MustHaveAdjThisSUFamily = $famLeader
MustHaveNumQualify = 1
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975

My blog: http://moddercorner.com/about/

[SIZE="2"]Players quotes about Fatal Years:[/size]

the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
Flop
Major
Posts: 215
Joined: Sat Nov 17, 2007 9:15 pm
Location: Copenhagen, Denmark

Fri Jun 10, 2011 8:17 pm

Athens wrote:As far I undersatnd the file, you need for Geographical expedition one leader in one adjacent regions of the targeted one

MustHaveAdjThisSUFamily = $famLeader
MustHaveNumQualify = 1


Thanks a lot. This really should be in the tooltip or something. Will any leader do, does anyone know?

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Fri Jun 10, 2011 8:18 pm

Flop wrote:Thanks a lot. This really should be in the tooltip or something. Will any leader do, does anyone know?


IMHO any leader will do.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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