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caranorn
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Location: Luxembourg

Risorgimento Scenario issues

Fri Jun 10, 2011 6:30 pm

Hello,

Here are some errors found in the Risorgimento Scenario. I only played the Franco-Piedmontese once, so can only report on that side's issues...

French Corps attached to a general at the start of the game cost 0 command points. The single unattached one costs 12. If I attach that one to Napoleon III for instance the CP cost remains 12 (as it should). If I detach one of the 0 CP corps from its original commander it now costs 12 CP (as it should). From that moment onwards its cost remains correct even if re-attached to its original commander. So obviously the French Army needs some looking at in the scenario file...

Are Corps HQ's supposed to be capturable. When I destroyed the Austro-Hungarian Army I ended up with a number of captured corps consisting of Corps HQ Element and a number of Artillery Elements. At first this seems unlogical, at least I was surprised...

The problem with commanders attached to units dying (I reported this already for several older Ageod games (RoP and RuS for sure)) still persists. In this scenario I had Manfredo Fanti die while in command of a Piedmontese division. The result is that I now have a unit labelled Manfredo Fanti that consists of 4 elements of infantry and 1 of artillery, the unit having a ToE of 1 general and a CP cost of 0. Accordingly this unit cannot be attached to another general (the general and the unit would each have an ToE of 1 general only, therefore no way to combine them).

I'll check the scenario from the Austro-Hungarian side now to see whether I find anything there...
Marc aka Caran...

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caranorn
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Location: Luxembourg

Fri Jun 10, 2011 6:41 pm

The problem with at start of the game corps attached to a general costing 0 CP also exists for Austrian Corps...
Marc aka Caran...

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caranorn
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Location: Luxembourg

Fri Jun 10, 2011 7:39 pm

The event to release the french fleet does not seem to work. I chose to do so and two turns later my fleet is still locked in Marseille...
Marc aka Caran...

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PhilThib
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Location: Meylan (France)

Fri Jun 10, 2011 8:16 pm

Will check that...thanks :confused:
Image

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Laudon
Conscript
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Joined: Thu Sep 11, 2008 12:00 pm
Location: Czech Republic

Fri Jun 10, 2011 11:05 pm

caranorn wrote:French Corps attached to a general at the start of the game cost 0 command points. The single unattached one costs 12. If I attach that one to Napoleon III for instance the CP cost remains 12 (as it should). If I detach one of the 0 CP corps from its original commander it now costs 12 CP (as it should). From that moment onwards its cost remains correct even if re-attached to its original commander. So obviously the French Army needs some looking at in the scenario file...


I noticed the same odd behaviour for some Austrian forces (Corps) at the start of Grand Campaign. For example the ones located in Bohmen und Mahren provinces. In addition to CP problem as desribed above, I noticed other quirks. In the situation when the Corps unit is attached to the general, the force counter does not display the portrait of the general, and also there is only one X (as if Brigade size) symbol on it. However, if the Corps unit is detached from the general, the force counter is right, showing the picture and correct XXX symbol. When attaching the units again, counter remains correct.

When talking about NATO symbols inconcistence, all army size forces (with three stars general) I've seen, regardles of number of elements, are described with five X instead of four X (Army). :confused:

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McNaughton
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Location: Toronto, Canada

Fri Jun 10, 2011 11:58 pm

For whatever reason, when a general is attached to a corps in a scenario file the stack acts as if they do not exist when CP and NATO symbolization is applied. If you detach the leader, then re-attach them, this issue disappears (the leader appears visually and they have CP).

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