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DooberGuy
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One-feature-a-day articles: #17 Elections and changing rulers

Wed May 25, 2011 6:33 pm

This is a re-posting of Pocus's original posting on the Paradox forum. I believe he has probably been insanely busy getting PoN ready for us, so I am only attempting to help him out.




One-feature-a-day articles: #17 Elections and changing rulers

With a game spanning over 70 years, you are bound to have changes in who is ruling your country. Depending if you are in a republic or an authoritarian country, things will be vastly different. In an authoritarian country, like Austria-Hungary or Tsarist Russia, the new ruler appointed will be generally the historical ruler next in line, so as a player there is not much you can do about it. However, we have planned for a few cases where the new ruler can be an alternate King, Czar or Autocrat, particularly if the former ruler didn't die of old age (and again here, we are talking of a few historical events).

Things get more interesting with elections. Here there will be several candidates nominated. The feature particular to PON here is that the elections’ outcomes are calculated in a very special, yet quite logical (as you'll see) way.


For each candidate we know what the issues are that can affect how people will vote for him. We have defined a dozen potential issues so far. For example a populist candidate will be affected positively if the poorer classes are not satisfied. Another candidate can be a proponent of protectionism. If your national market is indeed quite penetrated by foreign powers, then he will get numerous votes. If on the other hand you don’t have such trouble, then he won’t appeal to many people.


Let’s say take example of the US 1864 election, with Lincoln versus McClellan. Here too our system will be at work. Should the USA be at war with a low national morale, then McClellan will have numerous votes (as he was historically in favor of a peace settlement). On the other hand, if national morale is high, then Lincoln will have a great chance to be elected again (because historically he took a much harder line).
You won’t be able to influence these voting percentages rapidly, and never directly. But you can steer the decision of people toward one candidate or another, if you ‘work’ before hand on the factors that will favor candidate A, B or C. Here, as the player, you are the invisible hand that shapes a nation, as in many other aspects of PON!

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