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Pocus
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One-feature-a-day articles: #2 Generals and officers

Mon May 09, 2011 3:30 pm

Generals and officers

If you are not familiar with the AGE engine, then you are in for a nice surprise with Pride of Nations, regarding the men in command of the armies and fleets of your nation! The leaders are defined primarily with 4 statistics. I won’t talk in detail about the ratings used for military operations here, but I would like to call attention to the fourth one, Seniority. Seniority is something you’ll love to hate :thumbsup: .

Leaders can be promoted to new ranks (mostly from corps commanders to army commanders in PON, but you can get an occasional ‘colonial leader’ or ‘division general’ to promote to corps command). The trick being that corps commanders expect to be promoted with the most senior one first - and not your favorite son, even if he is good on the battlefield. So you’ll often have the tough choice to either promote first some old incompetent fool, and satisfy the hierarchy, or upset everyone and promote first the competent young dog that proved he was good on the battlefield. The choice will be yours though, and should you decide to focus on the competent but unknown generals, then the old ones will lose face (and you some prestige) and will be less arrogant next time. So if you are willing to pay the cost, you can still decide the direction you wish to take.


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Generals are also replaced by others because of losses (or retirements). Here an automated system kick in that draws replacement generals from a pool of historical figures. This novelty for the engine will ensure that over the 70 years or so of the game, you keep a constant pool of leaders, with your base expanding over time generally. And then you have the Commander in Chief. This man is the highest-ranked general of your nation, and he can provide nation-wide benefits, should you station him in the capital.

Finally, officers. Troops when recruited need conscripts and officers, more or less depending on troop quality. Sometime when you need to replace quickly losses you have suffered, you’ll have no option but to recruit lower quality units, because you lack officers while conscripts still abound. Luckily for you, you can train up more officers if you manage to build one or more military academies. In Pride of Nations, most of the major nations of the world can do that, and you’ll be pleased to know that they have their special graphic too, for better flavor in-game.


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Each major nation has custom graphics for Military and Naval academies.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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DooberGuy
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Fri May 13, 2011 7:50 pm

You mentioned losses in your update and I was wondering how often those would be. I was always a little puzzled in AACW about the low rate of officer casualties. After all, I can list lots of wounded/killed generals in the civil war. Lyon, A. Johnston, Hood, Reynolds, Armistead, Chamberlain, Jackson... and those are just the ones that come to mind.

So I was just wondering if the casualty rate was going to be bumped up.

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Carrington
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Fri May 13, 2011 8:41 pm

DooberGuy wrote:You mentioned losses in your update and I was wondering how often those would be. I was always a little puzzled in AACW about the low rate of officer casualties. After all, I can list lots of wounded/killed generals in the civil war. Lyon, A. Johnston, Hood, Reynolds, Armistead, Chamberlain, Jackson... and those are just the ones that come to mind.

So I was just wondering if the casualty rate was going to be bumped up.


Eek.... having lost Sherman in my last PBEM, and Grant in this one, not so sure about this.

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DooberGuy
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Fri May 13, 2011 8:44 pm

Really?!?! I've played dozens of times and I've never lost anyone unless their whole command was wiped out. I have the latest patch, so maybe I've been really lucky. That or my guys are cowards, either/or.

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Hohenlohe
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Sat May 14, 2011 8:55 pm

DooberGuy wrote:Really?!?! I've played dozens of times and I've never lost anyone unless their whole command was wiped out. I have the latest patch, so maybe I've been really lucky. That or my guys are cowards, either/or.


I have often enough experienced the same like Carrington. In many heavy battles mostly with an assault stance I take most of my leader losses and then the best of them like my good ole Jackson which I lost in almost three of my four CSA campaigns as Jackson was still a division commander.

You can do simply nothing in most of these cases because without these guys leading your best troops you would lost the battle anyway and you would not get any important experience for them to promote them in the long run.

But it is always a tremendous negative experience for you as the player as you see them counted as a loss after a phyrric victory in a mostly decisive battle. In one of these cases I was in a heavy four days battle against a Union AI foe with superior numbers in manpower at Mannassas but the only advantage I got sofar were my numerous highly experienced troops and leaders equivalent to the Union.

Additionally the only thing which helped me most in that kind of battle was my certain use of good field artillery under direct command of my Army HQ forces (Lee) together with one of the few CSA leaders with the Artillerist trait. And the consequent use of coherent cavalry divisions on the CSA side with some of the best cavalry leaders like Forrest and JEB Stuart.

If you use good, but expensive long range field artillery on the side of the CSA belonging to some different corps and the Army HQ together with some lighter ones in the divisions and the corps you will get eventually some decent success.
In my special case of my second battle of Mannassas around May 1863 I had TWO gatlings available on my side due to the unusual form of transport by the AI. I got both and some additional artillery pieces by some of my raiding parties behind enemy lines because they were all transported unescorted on their way to Washington DC...*grin*

But I think I was now totally offtopic... alittle bit typical for me...*grin*

In any case I can confirm that it is usual that you will lost more than once good promising leaders in AACW on both sides in some heavy battles. Most of them will be lost on divisional command level...

I hope that these will be not always the case in PON. From some battle reports in some different sources even at wikipedia many leaders were lost because they are directly leading their troops into battle. But in that times it was still unusual leading troops from behind from regimental level onwards. Simply remember the ole Custer...

At the end of the 19th century many leaders seemed to change such behaviour and did leading in more modern ways from behind the lines.

But these would be only successful if you have some good discipline and order and organisation for your troops. In an army like the Prussian or the later imperial german one these would be of course no problem but in the Russian or Austrian or Ottoman army which had often enough some morale and discipline problems that would have a tremendous negative effect on the troop morale in some certain cases so that the troops would break faster without the direct involvement of the decisive leader the commanding general.

As I remember the defense of Gallipoli by the Ottoman forces was not only a success due to good defensive lines but mostly due to the kind of command enabled by the generals of Sander and Kemal Pasha which were in many cases in the foremost trenches to improve morale of the defenders.

At Gallipoli the Allies tried to bombard the turkish trenches regularly with their battleships but in the end they had to retreat due to the braverous defense of the turkish troops. In the whole WWI turkish troops were able to withstand for a long time any greater attack if they were well leaded by good officers and well supplied. In the Palestine campaign the turkish field troops would have resisted the British forces eventually much longer if the British had not the support of the irregular fighting Arabs. The Arabs destroyed and captured many supply depots in the rear of the Turkish Palestine army and so it became true what once Napoleon said: that a soldier cannot march or going into battle with an empty stomach...

But to become topic again...I hope that you will be able to research some certain tactics in combination with some command options and that you will be able to train your generals sofar that you can give them more than some simple ratings for attack, defense or morale but also some different traits which could be influence a battle decisively even if both leaders would have nearly the same ratings.

But these traits should be not only gained by battle experience but also if you send such a general to the military academy where he could teach some of his experiences to new officers that would give you some RPG elements ingame...

greetings

Hohenlohe
R.I.P. Henry D.

In Remembrance of my Granduncle Hans Weber, a Hungaro-German Soldier,served in Austro-Hungarian Forces during WWI,war prisoner, missed in Sibiria 1918...

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OneArmedMexican
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Sat May 14, 2011 11:28 pm

DooberGuy wrote:Really?!?! I've played dozens of times and I've never lost anyone unless their whole command was wiped out. I have the latest patch, so maybe I've been really lucky. That or my guys are cowards, either/or.


From a gameplay point of view, I hope the developpers stick with the current rate from RUS: It seems very balanced (CombatDeathChance = 100). Before the first patch RUS had a CombatDeathChance of 200. It was pure slaugther. Generals died like flies.

ACW and RoP on the other hand have significantly lower death chances. Probably far too low. It is an exceptional event if a leader dies in these two games. If one considers the list of generals (especially amongst the CSA) that died in battle. That rate should be significantly higher.

But there is another factor to consider: leadership methods changed in the second half of the 19th century. While CSA generals (with the exception of the most high ranking ones) still marched into battle at the head of their troops, Northern generals lead from behind which became the norm for the next decades.
In other words: leader casualties should be rather low in PoN.

Sorry, Hohenlohe, your post was so long, I didn't bother to read all of it.

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DooberGuy
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Sun May 15, 2011 5:54 am

You can't lead from behind

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caranorn
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Sun May 15, 2011 8:36 am

OneArmedMexican wrote:From a gameplay point of view, I hope the developpers stick with the current rate from RUS: It seems very balanced (CombatDeathChance = 100). Before the first patch RUS had a CombatDeathChance of 200. It was pure slaugther. Generals died like flies.

ACW and RoP on the other hand have significantly lower death chances. Probably far too low. It is an exceptional event if a leader dies in these two games. If one considers the list of generals (especially amongst the CSA) that died in battle. That rate should be significantly higher.

But there is another factor to consider: leadership methods changed in the second half of the 19th century. While CSA generals (with the exception of the most high ranking ones) still marched into battle at the head of their troops, Northern generals lead from behind which became the norm for the next decades.
In other words: leader casualties should be rather low in PoN.

Sorry, Hohenlohe, your post was so long, I didn't bother to read all of it.


I was quite shocked the first time I played RUS and my generals started dying like flies. But that also made the game more interesting and me more cautious (do I really want to engage that enemy now if I risk just pushing him back but losing one of my best generals doing so?). The later tweaking down was welcome, but maybe too much. Now for PoN I'd say that leader casualty rates should indeed be similar to RuS but possibly with an additional modifier (iirc there already is a modifier in RuS for some officers who tended to expose themselves to boost their troops' morale, so I'd also add the opposite for leaders who tended to stay safe well behind the line but who accordingly were not very popular with the troops, essentially a three increment system (front-popular_but_risky, normal-average, rear-disliked_but_safe))...

And yes, AACW could use serious tweaking up of the casualty rate, particularly as we have so many generals in that game. For a future AACW-II I'd also expect the modifiers to be in there (men like McCulloch would then be more likely to die but boost their troops morale). Though in that war at least leader casualty rates should start out high and drop a bit by mid-late 1862, so leader casualty ratings should be affected by events. Oh and while i'm at formulating ideas for future additions, actual leader wounding...
Marc aka Caran...

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Sun May 15, 2011 10:18 pm

Hohenlohe wrote:As I remember the defense of Gallipoli by the Ottoman forces was not only a success due to good defensive lines but mostly due to the kind of command enabled by the generals of Sander and Kemal Pasha which were in many cases in the foremost trenches to improve morale of the defenders.

In 1915 At Gallipoli the Allies tried to bombard the turkish trenches regularly with their battleships but in the end they had to retreat due to the braverous defense of the turkish troops. In the whole WWI turkish troops were able to withstand for a long time any greater attack if they were well leaded by good officers and well supplied. In the Palestine campaign the turkish field troops would have resisted the British forces eventually much longer if the British had not the support of the irregular fighting Arabs. The Arabs destroyed and captured many supply depots in the rear of the Turkish Palestine army and so it became true what once Napoleon said: that a soldier cannot march or going into battle with an empty stomach...


Good post Hohenlohe and for further out of topic :neener: ;)
In the Kerevizdere battle in Gallipoli(1915),that started at 05:45 AM in the morning : during the rifle-fire and light artillery phase romours there were 32.050 ammunition used by the allies not included the long-range artillery fire support by Both British Royal navy(consist of many cruisers,destroyers and an air craft carrier etc..) and the French navy . After the deadly fire the Allies were able advance to interior lines without much resistance . Turkish army started the offence but French regiments were succesfull to repel the attack.But the right flank of the allied troops consist of colonial(Indian,Australian,New Zeland) concript troops taken heavy losses. Im not sure but I think French major Gen. "Henri Joseph Étienne Gouraud" lost his arm and heavily wounded in one of those battles That was the information from my readings and from visiting the place. So There is a still a possibility for the the high rank officers to get wounded or get killed in even superior fire support , depends on the intensity and type of the battle. Maybe it should increase more on the narrow passages of troops and low frontage in-game terms?

Anzacs (Australia, new Zeland troops) comes to Gallipoli every year around 25th April for the "Anzak Down" at 05-45 AM.

Prussian-Ottoman command of chain cooperation were also in the Russian front and from my readings there were also some high rank officer got killed in battle.

von Sachsen
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Mon May 16, 2011 1:45 am

caranorn wrote:And yes, AACW could use serious tweaking up of the casualty rate, particularly as we have so many generals in that game. For a future AACW-II I'd also expect the modifiers to be in there (men like McCulloch would then be more likely to die but boost their troops morale). Though in that war at least leader casualty rates should start out high and drop a bit by mid-late 1862, so leader casualty ratings should be affected by events. Oh and while i'm at formulating ideas for future additions, actual leader wounding...

Is there a way to mod that in the mean time?

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