Bronxuk wrote:In a game of this type i dont believe realism is all that important mcduff, realisms fine for a first person shooter but for an empire game it can bog down the game play making it over complicated, i dont know if you've played Imperialism but theres nothing in that game i would say is realistic and yet it is still after 10 years a timeless classic to me and many others, i can do without realism for a good addictive game and in a game of this type how far do you go with your realism, do you allow for characters like Hitler and Stalin, revolutions annexing your country and killing off your monachy.This kind of realism would just give me a headache and add nothing to the game for me.
arsan wrote:Hi!
I agree that realism and historical details does not mean by it self that a game is good. Fun, playability and strategic choices are as important.
And i don't have anything against "generic" or "open" strategy games like Imperialism or Civilization. I enjoy that kind of games a lot also.
I was only stating that, judging by previous AGEOD designs and all that the developers had said about VGN here, this game is not going to be like this "generic" strategy games.
High historic fidelity and flavor and realism/plausibility are things very valued by the developers and by most of the gamers around here. And of course, lets hope AGEOD manage to mix all this with fun, playability and strategic possibilities... as they have made with the previous games.
Regards!
McDuff wrote:I'm actually playing to Medieval Total War, which is not very realist but still amusing
So my point is: if I manage to totally defeat my oponent, I would like to have the ability to annex large territories. BUT, if other countries do not react (like in the games mentioned before), it would be far too easy to conquer the world: that's why I asked for a realist limitation by making other countries ally against me untill I'm defeated.
arsan wrote:Hi!
I agree that realism and historical details does not mean by it self that a game is good. Fun, playability and strategic choices are as important.
And i don't have anything against "generic" or "open" strategy games like Imperialism or Civilization. I enjoy that kind of games a lot also.
I was only stating that, judging by previous AGEOD designs and all that the developers had said about VGN here, this game is not going to be like this "generic" strategy games.
High historic fidelity and flavor and realism/plausibility are things very valued by the developers and by most of the gamers around here. And of course, lets hope AGEOD manage to mix all this with fun, playability and strategic possibilities... as they have made with the previous games.
Regards!
Pocus wrote:Philippe is going away for the Leipzig Game Convention, so in case he miss your reply, write him directly at contact@ageod.com.
Martial-law wrote:Give this point some consideration as its also the pop model which makes people fan of this game.
Gray_Lensman wrote:Victoria's "Pop" system is one of the reasons I actually shelved the game from my collection. I found it overwhelmingly burdensome as far as micormanagement was concerned and I certainly hope AGEod doesn't make the same mistake.
Carnium wrote:I totally agree. Hopefully AGEOD can find a way to make it realistic and playable.
Many games try to deliver too much and fail in both department
Can someone explain how will multi ethic countries be simulated (especially A-H, Russia + nations with colonial property). Can we expect riots and national "awareness" at some point of the game ?
Pocus wrote:This is not all fixed, so for now we are mostly concentrated on having various units pool recruitment, depending of the ethnics you have. But yes, revolts or national awareness can be expected in some cases.
Martial-law wrote:Glad to see you here Rafiki. About the population system I think that if a few people dont like it is the fact that the implementation of the pop system in Victoria is basically very complicated. By this I mean its very difficult to manage it in Victoria which was first to implement the pop system in its games, so the interface was quite complicated. I think if they had created a Victoria 2 they must have made the pop sytem very easier to manage as a Victoria 2 would have been an improvement over Victoria 1. Anyway what I have to do with Paradox now. Dont want to play EUs and HOIs all the times! I think that if the pop system is implemented in VON with improvements like making it easier to manage, it would be a huge plus point for VON. Also can wait to link my provinces through railway lines even in very difficult terrains to improve immigration.
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