sirhiggins wrote:Yes, 14coal, but how if i started with that turn with minus forty-something?
And the production has to be +754 -if i'm right, which is much more than the expenses.
I'll check the inputs soon.
Interesting, the input is capital and mech.pts, but the expenses of mechanical parts are zero... anyway,
all of the coal mines seems working under F11.
I had this in my AAR, you can see the discussion and the solutions
here - you'll need to read a few of the following posts as well.
Basically, if you have some but not enough of an input (coal is the usual culprit), the planned production will show as if it was all available (the AI routine will assume you can buy what you need - as long as you have current orders etc). The only solution is to work out how much of the shortage good you actually have and then make sure that actual usage matches this amount (not the notional level). its a bit of a fiddle but also its a one-off task, get things back onto a secure setting and you can run the economy as normal. Also, if you have say a coal shortage, you have no control over how the AI allocates the available stock - far better to set your own priorities etc