First, great game! But the first game I've ever played where I had a book to hand to read during the game turns.
Anyway, I have a few questions (underlined for your convenience; I've searched for the answers here and on Paradox and couldn't find them). FWIW, I'm playing as the Ottomans, a suitably masochistic introduction, but have made some headway over the years (currently in 1860).
The Ottomans have Anatolia in colonial status (as national territory), which I found subtle indeed, but if that is the case, which is where I'm able to raise most of my land troops. The reason appears to be that when I look at the unit files, I see that, say, the Guard corps has
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Area = $Area_Thracia
AltArea = $Theater_Ottomanwhile almost every other unit has
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AltArea = $Theater_Ottomanwhich means I can only build fortress artillery in Anatolia. But they cannot be transported. There appears to be a button for "Strategic redeployment". This appears as an option to move heavy artillery, but then has no effect. Is the action itself triggered by a tech (I do have both the rail and the riverine transport capacity). A) How do you move heavy artillery from one province to another, landlocked province?
As the Ottomans, I am faced with numerous spontaneous and scripted uprisings. The scripted ones are straightforward (I know roughly where they'll appear
) but the spontaneous ones are really annoying; basically, I'm playing whack-a-rebel. Anyway, my question here is this: one of these rebellions started in Van, one of my three eastern provinces bordering Russia, and which I had at great cost upgraded to a Level 2 industrial fort (but which was not garrisoned). This fort was immediately reduced to zero. B) I thought that forts of size 2 and above could not be destroyed? Is this again a tech thing, or is it because Van is a colonial area? And: more generally, C) Is an ungarrisoned fort useless?
I started off with three provinces in the Horn of Africa (the Eritrean region), which at great effort I managed to upgrade to colonial status. I did the same with Tripolitania. Then I noticed that a province defected spontaneously from the Egyptians to me (adjacent to my Tripoli province) and two defected in Eritrea to me. My goal is simple: survival! I don't want to expand into areas where I might be drawn into conflict with other nations or beyond the game's (rather restricted) SoI designation. In any case, as the Ottomans, I have my hands full with the territory that I already have, and do not wish to go adventuring (yet). D) How and why do province defections occur, and can I guard against them?
I have steadily rising militancy in my Balkan territories. I can pass all of the decrees I wish, but they do not seem to have an impact. So, for example, my militancy in Albania may be 4 at the start of one year. So I declare martial law. This should reduce militancy by 3 points. It has no effect at either the start or the end of the process. Looking at the particular event, I can see that it has no effect on serviles, (who must be truly pissed off in Albania.) E) Is there a screen for a detailed provincial breakdown of militancy, contentment, etc?
That's all, for now.
Thanks for any input.
EDIT: Another question. F) How and when do I get the means do discover inner Arabia? Is this a tech or an event?
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