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Blutch
Major
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Location: Brest !

First impressions with Prussia.

Sat Jul 23, 2011 10:07 am

I use to play AGEOD games, so I won't speak about the assets of PON, nevertheless I made a small list of bad things I noticed :

1 - The font uses is not an immersive one for this game on XIX century; also too small it is very hard to read pop-up. Is there a way to configure it ?

2 - The army squares are less nice than AACW ones. (I think that we lose a lot in graphics from AACW.)

3 - The more difficult to understand is the consommation in ressources. I have a recent computer and despite, scrolling is quite slow.

Hoping that my comments will help to improve the game !
I go back to the game :thumbsup:


A small question, I have got several objectives like having the biggest army after russia. Where can I find a ledger with my rank in military size ?

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PhilThib
Posts: 13705
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Location: Meylan (France)

Sat Jul 23, 2011 10:40 am

Thanks for your comments. Will do our best to improve.

A lot of information improvement will come in the upcoming patch...expect it somewhere next week :cool:
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yellow ribbon
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Joined: Sun Jun 26, 2011 5:42 pm

Sat Jul 23, 2011 10:56 am

"A small question, I have got several objectives like having the biggest army after russia. Where can I find a ledger with my rank in military size ?"

use F10

left upper corner

shuffel the cursor over the golden capitol symbol

and ye get all ranks and scores

in the table below ye get relative rank compared to other nation.

if number is red, nations have more power than you

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Sir Garnet
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Sat Jul 23, 2011 11:05 am

On F10 the relative combat power can give you some idea, but I believe it combines land and naval power so it remains imprecise - Fog of War, or Fog of Peace, I suppose.

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Sir Garnet
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Sat Jul 23, 2011 11:40 am

On F10 the relative combat power (you are 100) can give you some idea, but I believe it combines land and naval power so gauging your position requires some guesswork.

Offworlder
General
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Location: Malta

Mon Jul 25, 2011 3:51 pm

There are also some things I don't understand regarding Prussian Military.

First thing is that they had the Dreyse 'needle-gun' at the begining of the period, so why do they have to search muzzle loaders? Do they have a superior rate of fire at the begining of the Grand Campaign? (in real life the Prussians fought 3 wars with the 'needle-gun' dominating the battlefield - only the Chassepot in the Franco-Prussian War was its superior)

Navally, it seems that they get access to screw driven and ironclad corvettes at the begining of the game. Was this the case? I'm not so sure...

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McNaughton
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Location: Toronto, Canada

Mon Jul 25, 2011 3:58 pm

Offworlder wrote:There are also some things I don't understand regarding Prussian Military.

First thing is that they had the Dreyse 'needle-gun' at the begining of the period, so why do they have to search muzzle loaders? Do they have a superior rate of fire at the begining of the Grand Campaign? (in real life the Prussians fought 3 wars with the 'needle-gun' dominating the battlefield - only the Chassepot in the Franco-Prussian War was its superior)

Navally, it seems that they get access to screw driven and ironclad corvettes at the begining of the game. Was this the case? I'm not so sure...


Not to nickpick, but the Rifled Muskets of the era had vastly superior accuracy and range tot he Needle Gun. When used in trenches in defensive positions, with good artillery cover, the Prussians were slaughtered en-masse by the Austrians. It was primarily poor tactics which cost the Austrians, not poor weapons (Prussian weapons suited Austrian tactics better than the Austrian weapons did).

I think that regardless of tech and development, developing the Rifled Musket was vastly important, as it was not necessarily a step backwards (indeed, the lost of power in the breech of the needle rifle was a noted defect, which the Rifled Muskets did not have).

So, the Needle Rifle is more of a side-step, a quick introduction of a breech loader, which was not necessarily a superior weapon (only so that it allowed the firer to be prone, and have a greater rate of fire, which made up somewhat for its poor range and accuracy, also their opponents kind of helped out too by bunching up in columns).

mariandavid
Sergeant
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Mon Jul 25, 2011 6:20 pm

Not sure I agree when the combat is on this scale. The huge weakness of the rifled musket was that it could only be fired and, above all, reloaded when standing or at the kneel. Yes in theory one could fuss around and load while lying down but it was almost impossible to ram the round tight.

So it is inferior except when in a trench, and since the game combat is based on battles rather than local tactics then I suspect the systme is correct in placing breech-loaders as far superior to other rifles.

Offworlder
General
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Joined: Mon Nov 12, 2007 1:56 pm
Location: Malta

Mon Jul 25, 2011 7:19 pm

McNaughton wrote:Not to nickpick, but the Rifled Muskets of the era had vastly superior accuracy and range tot he Needle Gun. When used in trenches in defensive positions, with good artillery cover, the Prussians were slaughtered en-masse by the Austrians. It was primarily poor tactics which cost the Austrians, not poor weapons (Prussian weapons suited Austrian tactics better than the Austrian weapons did).

I think that regardless of tech and development, developing the Rifled Musket was vastly important, as it was not necessarily a step backwards (indeed, the lost of power in the breech of the needle rifle was a noted defect, which the Rifled Muskets did not have).

So, the Needle Rifle is more of a side-step, a quick introduction of a breech loader, which was not necessarily a superior weapon (only so that it allowed the firer to be prone, and have a greater rate of fire, which made up somewhat for its poor range and accuracy, also their opponents kind of helped out too by bunching up in columns).


If anything Austrian tactics relied on shock and a pike would have been enough and they played straight into Prussian hands (as the Danes had done before them in the Schleswig war). I also pointed out that in any case it was the rate of fire that made it better not range. If one looks at the Guard's division at Sadowa, where a single division simply shot up the Austrian reserve or the constant harrying of Austrian regiments left in the open in several occasions, or the constant weight of fire to which they were subjected to, it should be portrayed as superior rate of fire rather than range etc in game.

Also keep in mind that wars in the 1850's to 70's were decided by field engagements rather than sieges etc, especially those in which the Prussians participated. Which is why rate of fire became so important.

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