willgamer wrote:Question- Have do tried the 6 or so different ways to set agesettings?
Mine is the most stable with screen mode fullscreen (oddly per other posts); to ymmv.
Hardware cursor.
Best Wishes!
Franciscus wrote:Well, apparently, turning D3D9FullScreen = 1 in display.opt has solved this crash. At least a couple of hours play time and no more CTD...
(fingers crossed :neener
Thanks, BreckInridge, for the sugestion !
Pocus wrote:Have you tried to reduce max texture size to minimum to see if it helps?
Gray_Lensman wrote:If it were a problem with the AGEOD graphics engine, it would have shown up on NVidia Cards too.
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Gresbeck wrote:For what is worth, I've exactly the same problem with a NVIDIA Geforce GT 240 video card. Sometimes I have the impression that the game crashes the first time I load it, almost immediately after the loading, and that the game runs fine after the successive loading, but maybe it's just casual.
Franciscus wrote:@ Gray: my experience is similar to yours: in the last 4 years I have changed laptops and personally changed my desktop CPU and graphic card (twice) and only now I stumbled on this bug. Although AACW also crashed on the very beginning, also with map problems, related to the way the engine managed graphic memory (the reason for the Memusage parameter and my noble title, BTW )
That does not invalidate that the current problem, which is rare and unpredictable, DOES occur in different PC configurations, since 2006
@Vaalen: I am pretty sure that I had this problem just scrolling the map. I think this is an unpredictable bug, and I bet you will get it again sometime in the future, even without touching the mouse buttons (which, if the solution, is nevertheless unacceptable :blink . What are your PC specs, BTW ?
Regards
vaalen wrote:Franciscus,
Here are my computer specs -
Intel core 2 DUO E6600
Win XP SP 2
4 Gig RAM
Nvidia GE Force GTS 250
I play with screen resolution 1024x768
I use patch 1.01 H
Vaalen
About the "DirectX to renderer invalid call: CTD" now (as before) reported at the AGEOD Forum.
I experienced that when I began playtesting RUS/FT last December. The game would start, but after a while -- with the game on idle -- DirectX would crash.
I fixed my ATI crashes by (a) unchecking CPU Sleep Mode in-game and (b) unchecking video and CPU sleep mode in Windows 7 Control Panel. I can now leave my game up idle and unattended without problem.
I suspect, at least in my case, that the screen saver operation might be the root cause of the problem.
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