McNaughton wrote:The issue about never ending leaders is that the database would be huge, and the number of images unending. There are already 4000 individual historic leaders in the game, I could not imagine increasing this number too much!
One thing I am planning to do is to increase the possible start date by generals by 1 or 2 years, meaning that if too many die, too early, those historically promoted may be promoted earlier than historically were. This along with the 2 or so extra generals that are already in the game in case of extra deaths will hopefully (along with a reduction in sickness) reduce the casualties.
For a game like AACW where you had lots of leaders, leader deaths were not a big issue from a game play standpoint. But for a game like this where just a tiny fraction of a nations historic leaders ever enter play, leader deaths can cripple game play.
I think a game like this should view a nation’s leaders as simply a reflection of the historical personality of a nation’s army. Killing off a leader a year or so before or after their historic death/retirement would be fine, as I’m sure their historic replacement leaders are scheduled to appear shortly. But killing a leader off 10-20 years early can be crippling if there isn’t some kind of system that generates a replacement automatically.
An ideal solution would be to have a random leader generator that creates a replacement leader to replace the just killed off commander. Their stats would be minimal with a tiny chance of rolling a good one now and then.
But barring that kind of a fix, I personally think random deaths need to be turned off.
Jim
Edit: McNaughton wrote: The issue about never ending leaders is that the database would be huge, and the number of images unending.
Another possible solution would be to take a lesson from some board games of old. Lots of board games used to flip leader counters over to a replacement side. Why not re-use your 4,000 leader units but draw a red line through them if they die and rename them to leader x’s replacement?
Then if the replacement leader itself dies, you lose points and simply respawn the same replacement unit after a few months.
Jim