Husky wrote:Sorry but correct manual and in game tooltips, which talk about every turn.
And how about supply range for unit and other my questions?
From Wiki: "Therefore, in order to have their supplies replenished, units must be co-located with a supply producing/storage structure (that possesses the necessary amounts of supply points) or located adjacent to a region with an unbesieged supply producing/storage structure." But this is not true for PoN, unit can stay supplied few region outside from supply structures.
Frank wrote:Hi Pocus
how can i send supplies to colonies far away from Europe? For example if am playing Great Britain and i want to send supplies from England to Hong Kong because i want to station a large fleet or army there do i need a merchant fleet in every MTB. Or must i have a chain of depots around the route to Hong Kong so that the supplies can be transported?
Thanks
Czert wrote:Is here any way to view you total supply consumtion and production (total, and then from converting goods/produced by strucures) and how for many turns will suplies be enough, if production from goods are turned off ( meaning - that your ports/depots are enougt to fully suply your army) ?
Frank wrote:Thanks Pocus.
So this mean supplies can be push and pull directly from one MTB to another MTB? I ask therefore because in the demo i played France and move all my battle fleets to Senegal for a test. I build a 4 Depot there and after 10 turns no supply was transported and the fleets had only minimal supplies left. And i had a merchant fleet in the Western Europe and Guinea MTB.
Pocus wrote:Not exactly, a MTB takes supply from harbors around its area, and distribute it to others harbors within the same area. For example Southampton supply can be given to Gibraltar, and then Gilbraltar gives to Malta.
I believe that the demo has a problem though on that, as I fixed some code a few weeks ago. This will need a patch though to make into the current version, sorry for that.
Pocus wrote:This is close to what you understood, right... There seem to be some loopholes left, but they will be plugged for the next patch. This is not a promise but a fact, as I just updated the code right now. Now we have to wait for the first patch to be out
So new rule...
All harbors of the area where you have your capital can be used by any MTB as a source of supply.
This is in addition to the past rule:
A MTB can use harbors adjacent to the area it is in as a source of supply.
willgamer wrote:Short answer- The commerce (F4) screen probably provides answers to most of your questions. It is detailed and takes some studing to make best use of it.
I'd encourage you, if you haven't yet, to download the demo and give it a spin.![]()
Czert wrote:I have donloaded demo, I think as one of first,and reported some bugs.
Looking at comerce screen sound interesing, will try it to chceck more precise.
vaalen wrote:It would be most useful if someone could explain or provide a link to how supply works in sieges.
I besieged Delhi in the Sepoy Mutiny scenario for 5 months (10 turns) and attacked with 40000 men on the next turn, only to find that the Mughals still had 81000 men in the city, and five full strength supply units. I suffered a decisive defeat.
I think there is a gap in my supply understanding, though I read the manual and have played the ageod systems for thousands of hours over the years.
Thanks for your help
Pocus wrote:Weird... did you maintain at least one of your force with line units, in non passive posture all this time? Do you have a clue if they had supply wagons?
Pocus wrote:Something must have happened them... I don't think there can be a bug in this part, this is the same code as AACW about sieges. Bring the save though, will all necessary backups.
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