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Random
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Random's Naval Mods for WW1 Gold

Sat Apr 22, 2017 6:43 am

Offered without warrantee or without promising that the files will prevent your Cat from coughing up hairballs onto your keyboard or claiming that you will derive any pleasure from them at work, rest or play find below the likely final versions of my scenario naval mods for World War One Gold. Modified scenarios are:

Grand Campaign two and four-player
Grand Campaign - two and four-player using Historical War Plans only
1915 Scenario
1916 Scenario, and
1918 Scenario

The mods require Jonesoft Generic Mod Enabler (JSGME) which you can download for free here, amongst other locations:

http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml

Installation instructions for the mods are included in the attached 7-Zip file.

Changes from stock WW1G are limited to the following:

The Grand Campaigns:

Naval reforms;

- Corrects errors and omissions in the order of battle (OOB) for the British Royal Navy (RN), Imperial Russian Navy (IRN) United States Navy (USN), the Italian Regina Marina (RM), the KuK Marine (Austria Hungary), the Ottoman Navy, the Japanese Navy, the Greek Navy and the Dutch Navy.The German and French navies received only minor edits as they conform pretty well to the historical record in the stock game.

- Adds new fast CL squadrons to the USN, RM and KuK Marine.

- Adds submarine units to the USN and IRN in the Baltic and Black Seas.

- Removes those combat modifiers that make the RN the least effective navy in the stock game (worse in combat than even the Turkish Fleet!).

- The main RN fleets now have the historical designations of the Grand Fleet, BCF (for Battlecruiser Fleet) and Channel Fleet.

- The IRN now have a small cruiser squadron in Vladivostok.

- Fixed the broken "Battleships to Turkey" event.

- Edited many of the combat values in various naval units to make them subjectively more reasonable.

- Fixed errors of omission in the Shipyard for the RN, RM, France and Germany. Added the ability for Austria Hungary to build U-Boats.

- Fixed errors in the Reinforcements files that prevent the arrival of some warship reinforcements.

- Removed German naval transport capability until 1916 and the ability for a Central Powers (CP) Player to invade the British Isles. In 1916 Germany gets a naval transport capability of 2-corps for use in the Baltic.

- Removed Austria Hungary's naval transport capability.

- Only three naval units are required to conduct Sea Control missions which provides some utility to the minor country navies.

- Suitable USN naval units now provide escorts when deployed to the Atlantic, English Channel or North Sea.

Land Reforms;

- Five-infantry corps missing from the German Army deploy correctly in all war plans.

- German siege artillery moves faster and can keep up with the infantry corps.

- Missing French mountain troops in Alsace are deployed correctly in all war plans.

- Belgium receives a third infantry corps at Genth and there is a minor fortress at Namur. The Stronger Belgium war plan option has been deleted.

- France recieves a second Indochinese infantry corps in French Indo-China locked there as a garrison.

- Britain recieves an extra Indian Corps in British India locked there as a garrison.

- German African colonial and Qingdo garrisons are locked in place until the summer of 1916, giving an Entente Player two years to eliminate them. When AI controlled they should no longer appear in East Prussia or invade Singapore or the Falkland Islands.

- German Eleventh Army and French Eighth Army are now correctly identified as "Expeditionary Armies" and should now be able to incorporate allied corps as intended.

- A number of additional leaders (and British admirals) have been added to the force mix. These can appear using the "Appoint New Leader" political action.

- The USA gets a new Third Army Headquarters as a reinforcement in the November-December 1918 turn. It's commanded by General Dickman.

- Bulgaria and Romania now have two field armies each with its own leader instead of one army each and no leaders.

- All minor-country armies (Japan, Switzerland, the Netherlands, Greece and Persia) now have leaders appointed to their respective army headquarters.

- Britain can build an additional strategic bomber unit.

- The Portuguese Army deploys correctly.

- A Redeployment Phase has been inserted into all winter game-turns.

- Reinforcements and replacements may now be placed in any owned region instead of just in city regions.

- Missing Russian and Turkish forts have been included.

- Fort-Verdun is slightly stronger than in Stock.

- Fort-Paris no longer begins the campaign depleted.

- Some off-map boxes have their turns-to-capture time edited from stock. These include Afghanistan and Kamarun.

- Luxemburg regions now belong to Germany, fixing an occasional German supply problem if Belgium is invaded.

The Historical Grand Campaigns;

- As above with the exception that only the historical war plans are available for both sides but the war plan options are left unchanged, except for the deletion of the Stronger Belgium option.

1915 Scenario;

- Mostly as the Grand Campaigns for missing and added units with the caveat that intentional stock deletions of land units have been retained. USN units have escort abilities and the US Third Army HQ arrives as a reinforcement in the November-December 1918 turn.

- Naval losses up to April 1915 have been deleted.

- Missing allied corps in the Belgian Army and British Fifth Army deploy as intended.

- The Germans get additional U-Boats (accounting for those of Austria Hungary).

- Only the German colonial garrison in East Africa deploys but Kamarun must be occupied and will require nine-turns to capture.

- Only one British DE unit has been built, the remainder need to be completed using the Shipyard.

- Ammunition supplies for the Entente powers have been slightly reduced.

- The political option "Call up Conscripts" has now been selected only once for Germany, France, Austria Hungary and Russia.

- General Hamilton commands the British Fifth Army at Gallipoli and Admiral de Roebeck commands the Mediterranean Fleet at British controlled Mudros.

- The French Fleet is based at French controlled Corfu.

- Greece is less pro-Central Powers and is a true neutral.

- Corrected zero values in the British Fifth and Russian Thirteenth Army Headquarters.

1916 Scenario;

- Mostly as the Grand Campaigns for missing and added units with the caveat that intentional stock deletions of land units have been retained. USN units have escort abilities and the US Third Army HQ arrives as a reinforcement in the November-December 1918 turn.

- Naval losses up to April 1916 have been deleted.

- Missing allied units in the Belgian, German Eleventh and French Eighth Army's deploy as intended.

- Russia and Turkey each get one additional infantry corps deployed in the eastern Caucasus.

- Only two British DE units have been built, the remainder need to be completed in the Shipyard.

- The Germans get additional U-Boats.

- The political action "Call up Conscripts" has been selected twice by Germany and France and three times by Austria Hungary and Russia.

- The French Fleet is based at French controlled Corfu.

- Greece is slightly pro-Entente.

1918 Scenario;

- Mostly as the Grand Campaigns for missing and added units with the caveat that intentional stock deletions of land units have been retained. USN units have escort abilities and the US Third Army HQ arrives as a reinforcement in the November-December turn.

- Naval losses up to February 1918 have been deleted.

- A number of older battleship and armoured cruiser units in the High Seas Fleet, RN, RM, French Navy and KuK Marine have been removed representing these obsolete ships being taken out of service.

- The German Navy has a number of negative combat modifiers applied representing its material and morale decline.

- Only one British DE unit needs to be completed in the Shipyard.

- The "Call up Conscripts" political action is no longer available to any nation.

- The Germans get additional U-Boats.

- Missing allied units in the Belgian, Italian First, German Eleventh, French Eighth and Turkish Fourth Army's deploy as intended. The regular European Portuguese infantry corps is deployed with the BEF in France.

Please post problems in this thread and have fun with the mods.

-C
Attachments
Randoms Naval Mods.zip
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User avatar
Nikel
Posts: 2879
Joined: Sun Apr 20, 2008 8:38 pm

Re: Random's Naval Mods for WW1 Gold

Sat Apr 22, 2017 8:37 am

You have been busy! :hat:

woolymuffler
Conscript
Posts: 18
Joined: Tue Apr 18, 2017 4:46 pm

Re: Random's Naval Mods for WW1 Gold

Mon Apr 24, 2017 3:40 am

This is a very nice final hurrah! All of the mods I use, with the latest changes and bundled together in an easy to install package. Thanks for this!

User avatar
Shri
Posts: 938
Joined: Mon Jan 28, 2013 9:57 am
Location: INDIA

Re: Random's Naval Mods for WW1 Gold

Wed May 12, 2021 10:07 am

@Random

Does this mod work for WW1 CE? (Centennial).

I used to be a regular on this game back in 2015-17 era, then my old laptop conked, during the lockdown i tried to trace the download files, couldn't get and then remembered i had got WW1 CE via some coupon on steam. So i played it a bit and then i recollected your great MOD, so now i want to mesh your mod to that game, help me out whenever you are free. thanks.

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