Baris wrote:Been playing 1914 scenario and French 1,2,3rd armies has mandatory attack. But restriction can be bypassed by giving movement order and then cancelling the move. I remember it is much better after patches but for mandatory attack to be mandatory is it better to play strict turn based mod? How anyone handle it in pbem?
calvinus wrote:Yes, it's a WAD as it caused stupid bottlenecks and AI freezes.
Tamas wrote:ok, thanks!
One more question: how significant the river-crossing MP-bug be? During my MP tests in the past I always got out of synch pretty fast but you can't really have a meaningful turn without crossing major rivers Would it worth for me to try an MP game again?
Random wrote:I'm not a huge fan of the mandatory attacks and would have preferred objectives tied to a significant loss of National Will for failure to capture but without a corresponding gain for success. But that's just me.
I have gotten the new patch to run with my GC Naval Mod. Copied the stock the Maps and Scenarios folders to the modded DB folder (the GoldMaps and GoldScenarios folders were already there) and the crash no longer occurs when the Mod is activated using JSGME.
No idea why this works, it makes no sense based on my understanding of how WW1G and JSGME manage files. So, obviously I have been understanding incorrectly and I know less (probably much less) than I thought I did. Am still working on a fix for those who use the Naval Mods but not JSGME to activate them.
-C
calvinus wrote:Is your mod up to date here?
calvinus wrote:So quick question, do crash happen also with sounds and musics off?
NY Rangers wrote:Yes, no change. Looking at the LogError.txt it seems to be a map related problem. I'm using a clean install with no mods here.
Random wrote:
I have gotten the new patch to run with my GC Naval Mod. Copied the stock the Maps and Scenarios folders to the modded DB folder (the GoldMaps and GoldScenarios folders were already there) and the crash no longer occurs when the Mod is activated using JSGME.
Baris wrote:Only had "exe stop working" crash during war plan phase. I got around with setting vsync on both from ingame and graphic card . GC in which I have played in one session till mid 1916 didn't have single crash or debug error with music and sound.
poweraxe wrote:And you can keep the sound on with those settings? Might try setting that in my video card's settings.
Baris wrote:Calvinus thanks, I will do as written in description.
I just tried a few times now, this time playing as Entente there is an exe crash during execution of war plans. I wonder if is it related to donating ships. Usually entente AI gives the battleships so no crash .
And yes if there is no crash after war plan phase, I change settings of only vsync. Music and sound are always on.
Baris wrote:When trying Entente I choose give battleships to Turkey this time. That didn't seem to crash. now that also crashed !! It is interesting that no other crash occur throughout the game for me;played 2 full campaigns overall with this beta but that event or war plans have something. My guess of course.
EDIT: Thank you Calvinus.
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