Baris
AGEod Guard of Honor
Posts: 1851
Joined: Fri Apr 16, 2010 9:50 pm

Tue Feb 12, 2013 11:35 pm

Thank you ! Greatly appreciated. Cool portrait.
No more strikes. It's 1915 only few historical colonial rebellion.

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Random
AGEod Veteran
Posts: 751
Joined: Fri May 21, 2010 4:10 pm

Tue Feb 12, 2013 11:42 pm

Well, as written on these Forums any number of times now for all sorts of fixes and information; a big Thank You, Calvinus for continuing to care about WW1G.

-C

Panama Red
Lieutenant
Posts: 137
Joined: Thu Jun 29, 2006 7:51 pm

Wed Feb 13, 2013 2:59 am

Thank you for continuing to keep this as the best WW1 PC out there. :thumbsup:

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calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
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Wed Feb 13, 2013 8:46 am

I must say thanks to you all who helped me to iron out all such fixes and improvements. As compared to previous version (1.08P), the game now looks incredibly more stable and fast, it runs much smoother and the gameplay pleasure has gained a lot.

Now my plan is to make 1.08Q official on 18th February, provided no major issues come out, of course. So your feed-backs are strongly welcome, as usual. :love:
Visit my other games at : http://www.calvinusgames.com

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calvinus
Posts: 4679
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Location: Italy
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Fri Feb 15, 2013 8:12 am

Yet a few days and the patch will be official. Any issue? :)
Visit my other games at : http://www.calvinusgames.com

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Random
AGEod Veteran
Posts: 751
Joined: Fri May 21, 2010 4:10 pm

Fri Feb 15, 2013 4:37 pm

calvinus wrote:Yet a few days and the patch will be official. Any issue? :)

New 2-Person campaign as Entente, nothing significant noted as far in as November '14. Thanks.

-C

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poweraxe
Posts: 305
Joined: Thu May 20, 2010 1:38 am
Location: Netherlands

Sat Feb 16, 2013 11:42 pm

No major problems so far (Central Powers, June 1915), just a few observations and questions:
A few sounds are not heard at all anymore since the patch (for example the 'charge!' sound when a battle starts and the marching/train sound when plotting orders, though these are heard during turn resulution); I assume this is due to the fix and was forseen, its not really a problem since most of them work just fine and it's really much more stable & fast now.
The British redeployed most of the V army to Europe, leaving British North Africa only lightly guarded to face the Ottomans; while it is possible that they will redeploy once the Ottoman threat is clear to them, I was wondering if it is possible to force the AI to keep at least one HQ in that front (I guess it's difficult, because the VI army is also operating against the Turks around Baghdad). For now, I'll monitor what happens as the war goes on.
The AI seems to be careless with the Royal Navy at times, sending the Battlecruiser fleet and at one time also the Grand Fleet right into the mined German coastline, causing heavy damage to their ships.

Overall, the AI is giving me a good match so far, stopping my offensive well before it reached Paris and even pushing me back into Belgium, before I was able to stabilise the front. This was due to low RP caused by Russian attacks (who use the Berlin plan). It's a lot of fun! :)

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Franciscus
Posts: 4564
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Sun Feb 17, 2013 12:12 am

Hi

With all the latest improvements, what are considered now "optimal" configuration settings by you guys ?
- in the configurator (load sounds and map at start or not ? Sounds in streaming mode ? AI logs/memory ?)
- and ingame (specially AI: Full time, all behaviors ? agressiveness, difficulty ?, etc ?)

I remember these things being discussed here and there over the years, but maybe now, with some renewed interest and a much improved performance, some sticked tips on this would be useful for new or returning players...

For example, Calvinus, what settings you use ?
Thanks

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Tamas
Posts: 1358
Joined: Wed Nov 30, 2005 10:51 am

Sun Feb 17, 2013 9:45 pm

Hi,

Attached my logs. CTD'd after the August '14 combat phase. I am playing in a boardgame-y fashion: strictly turn based, and stacks are visible (their contents behind FoW).

I was extensively alt-tabbing during the game, so that could be the cause.
Attachments
Logs.zip
(8.41 KiB) Downloaded 68 times

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calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Mon Feb 18, 2013 9:06 am

Franciscus wrote:Hi

With all the latest improvements, what are considered now "optimal" configuration settings by you guys ?
- in the configurator (load sounds and map at start or not ? Sounds in streaming mode ? AI logs/memory ?)
- and ingame (specially AI: Full time, all behaviors ? agressiveness, difficulty ?, etc ?)

I remember these things being discussed here and there over the years, but maybe now, with some renewed interest and a much improved performance, some sticked tips on this would be useful for new or returning players...

For example, Calvinus, what settings you use ?
Thanks


I always use the default config (after installation).
Visit my other games at : http://www.calvinusgames.com

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calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Mon Feb 18, 2013 9:08 am

Tamas wrote:Hi,

Attached my logs. CTD'd after the August '14 combat phase. I am playing in a boardgame-y fashion: strictly turn based, and stacks are visible (their contents behind FoW).

I was extensively alt-tabbing during the game, so that could be the cause.



Yes, it can be the cause, mainly if you alt-tab after battles and before the map is refreshed, so exactly during the huge end-turn calculations...

Anyway, I need of a savegame to test if the crash in army-by-army mode is reproducible, maybe a bug...
So the 1.08Q is delayed as for official for the time being.
Visit my other games at : http://www.calvinusgames.com

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Tamas
Posts: 1358
Joined: Wed Nov 30, 2005 10:51 am

Tue Feb 19, 2013 7:00 pm

head a go at it again, this time without a dozen alt-tabbing :D Worked fine

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calvinus
Posts: 4679
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Tue Feb 19, 2013 8:08 pm

Same for me, everything worked fine. I also checked the army reaction as reported here: http://www.ageod-forum.com/showthread.php?28460-Army-by-Army-mode-moving-GHQs-and-army-reactions
All works fine too. I just found a glitch when the game quits, a memory leak by the map performance improvements, nothing more... Fixed, it will be included in the 1.08Q release when official.
Visit my other games at : http://www.calvinusgames.com

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calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Tue Feb 19, 2013 8:32 pm

Well, 1.08Q goes official. This is the new thread: http://www.ageod-forum.com/showthread.php?28476-New-official-patch-1-08Q

Current beta tester should download and install the new release of 1.08Q in order to remove the memory leak on game quit.

Thread closed.
Visit my other games at : http://www.calvinusgames.com

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