After playing my first full campaign as Entente (4 players, standard setting, w/o stacking limits) I’ve to say I like it a lot.
It runs stable on my system so far, using, what is it?, V 1.08 without any beta patch. What I did was installing the free patch for the older WW1 version and then upgrading to the gold version.
Being a more ore less direct conversion of a boardgame to the computer nowadays makes it exotic in a good way. OTH such a conversion is not without problems.
UI
It’s far better than in the original computer game. No major problems with mouse sweet spots for me.
But nonetheless the UI still could be improved a lot:
-Esp. all those event cards and windows often lack clearness. Too much text. Too little vital info. Probably it would be better to leave all the historical info and “board game details” for the manual and for the event cards concentrate on the essentials:
Exactly who is affected by those fog of war or battle advantage events? It’s often not clear.
What requirements are not met in the political option screen?
It would be fine, if more essential info could be ingame, instead of being only in the manual.
It also would be nice, if
-reinforcements could be made easier to handle. Often a vital corps is not reinforced, because it was forgotten. Thus it would be good, if the complete list of corps could also be sorted by the criteria “full/needs reinforcement” and each corps linked to its place on the map. Esp. the free corps, not bound to an army are hard to find.
-the upgrade button for corps could be more distinctive.
-fleet orders could be made lasting more then one combat phase. At least with me they don’t change much.
-events are put together in one window, instead of tens of windows, every single one you have to close.
-the way of moving between the main Europe map and the two global maps could be streamlined. Do I really have to hold the mouse button and move the mouse from USA to a French port to move US units? Also moving certain naval units out of certain ports is not easy (frex. London).
About the AI
-All those Huns and their Allies really were attacking recklessly for the whole war, loosing one corps in every of their five or so attacks per phase, essential bleeding themselves white.
-Osman troops were spreading strangely all over Sinai peninsular, with the Brits soon control Jerusalem, Cairo(?), the one port/railstation in between and Akaba.
Various game mechanics
-The rules for moving troops through enemy frontlines are really irritating (as far I understand: in the 1914 movement phase and on the Eastern Front). Is there an option to autointercept? It makes me nervous having enemy corps just wandering through my lines without being easily unsupplied.
-How to blockade the North Sea? It took me until 1915/15 to realize that for Britain the political option “Blockade the Central powers” would not bean option. “Requirements not met”. All I had to do, was moving fleets with the control command into the North Sea. For me the manual was not very clear in this respect. Info about “blockade” is shattered all over the manual.
-Victory conditions remain a mystery to me. From time to time I brought various enemy powers to a negative national moral, but they fought on. In autumn 1918 the game ended with a minor victory, the Entente with Russia still onboard having conquered the Rhineland, all the Ruhr cities, Frankfurt, Mannheim and Stuttgart and the allied Greeks in Istambul. From 1917 on the Central Powers were beaten in the field, no Dolchstoss. But the national moral wasn’t really reflecting this, remaining a wild card hard to calculate. Also I would like to few the map with enemy units after the final score is stated.
-the manual states that each HQ can only have a small number of air units attached to it. What happens, if you overstack?
Best regards & thank you for this game.