In my current CG, I the following situation came up during the CP reinforcements phase:
- Date is October 1915, German RP flow is 12/turn
- Germany had 16RP available
- Germany used 6 of the RP to flip units
- I got a message saying I could only flip "one half of my RP flow per turn" when I tried (and failed) to spend a 7th RP to flip a unit to full strength.
This contradicts the manual, rule 6.2, where it says "Each country can spend up to 1/2 its RP stock (rounded up) per turn to do this". The RP flow doesn't matter, the only restriction should be the 1/2 RP stock (not the flow).
So, in this case Germany should have been able to use 8RP, not 6RP, to flip units. This could be a big deal over time, especially for Germany.
-Doug