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Multilplayer problems still in 1.06a

Posted: Sat Feb 21, 2009 9:38 pm
by Hanno
Dear Calvinus,

last week, we tried another multiplayer match, and the syncro error in diplomacy was gone. But since Version 1.00, we had the situation that troops were ordered to move, move into the enemy hex and no combat is initiated. They are not recognized moving into the enemy hex. Both friendly and enemy troops are then in the same hex. This happens usually after 1-5 plotted moves. So multiplayer is still unplayable currently. This feature should work soon, I think.

In our example, early August 1914 the Entente has initiative. Russian Warplan against the Austrians, the 3rd Army ist activated (after the main army activations) and moves the 3 hexes into Lemberg. Three times the reproducable error of entering the hex and no combat. Game is then fully out of sync.

The two MP saves follow soon. Fabian CP, Hanno Entente

Savegames

Posted: Mon Feb 23, 2009 1:41 am
by Hanno
Here are the savegames:

Hanno Entente, Fabian CP

To get the repeatable error, first activate french 1st army (do anything) then switch to the russian front and activate the (3rd?) army, which could march into Lemberg. After plotting and executing this, both the russian and Austrian troops will end up in the same hex and no battle.

Posted: Mon Feb 23, 2009 8:15 am
by calvinus
Ok, I will do the test as soon as possible.
Thanks, Calvinus.

Posted: Sat Mar 07, 2009 4:58 pm
by calvinus
Ok I did some tests:

1) I first had to correct the SAV files, because both of them had the Entente as "human" player

2) Then I played your save(s), without no loss of battle synchro... I founght the whole August 1914. No problem.

3) So I started everything from zero, new game. I fought the whole pre-turn + turn... :blink:

The only one problem has been a loss of synchro due to a Reaction. So I suggest you to avoid the Reactions...

Otherwise it's a connection problem that causes the loss of battle synchro.

I will investigate again later.

Thanks,
Calvinus.