Some remarks on the AI
Posted: Thu Feb 12, 2009 8:28 pm
I noticed several strange behaviour in the AI in my game. I'll make a short list, which is surely not complete.
(All of this applies to the movement doctrine in 1914)
1. The AI seems to be over-aggressive in winter time. While I stand still because attacks are costly, the AI runs into my well-prepared defenses again and again losing sometimes 14 divisions in one turn (by Russia). Can't the AI flee before this happens or be a bit more reluctant with attacks in winter?
2. I had a stack of units right before Paris, in Compiegne. There was a strong French force guarding the capital, 5 divisions plus reserves. I wouldn't move next turn, because it was winter and I thought that I had conquered a good position in the woods. What does the AI do? She draws away the troops further direction Amiens. Ok, I had Lille occupied, but why leave the own capital undefended? Next turn I entered Paris and conquered it in one turn.
3. The AI seems not to replenish its forces. I saw several divisions of the French and the Russians in wounded status. However, it could be that they exceeded their limit for the armies. But I don't think so, not that many.
4. The AI does not calculate with interceptions, it seems. I intercepted her several times inflicting high casualties. I mean, I made this mistake, too, but only once.
5. The AI called D'Annunzio to war, but did not invest in good relationships to Italy. The consequence was that Italy declared war on the Entente. Is this normal? Maybe they could at least do this only when Italy's diplomacy value is more favorable for the Entente and then they should invest some diplomats into Italy in that turn.
Another of my wishes would be a better summary of all the NW events. Why not create one event with a better overview, say, one event with all inflictions on NW for a big battle or the loss of a fortress, civil production and so on. Or even one event with all modifiers on NW this turn for each country. Or even make this be selectable by the user.
Apart from all my critics: Good Work! And please keep improving, I think this game deserves it!
(All of this applies to the movement doctrine in 1914)
1. The AI seems to be over-aggressive in winter time. While I stand still because attacks are costly, the AI runs into my well-prepared defenses again and again losing sometimes 14 divisions in one turn (by Russia). Can't the AI flee before this happens or be a bit more reluctant with attacks in winter?
2. I had a stack of units right before Paris, in Compiegne. There was a strong French force guarding the capital, 5 divisions plus reserves. I wouldn't move next turn, because it was winter and I thought that I had conquered a good position in the woods. What does the AI do? She draws away the troops further direction Amiens. Ok, I had Lille occupied, but why leave the own capital undefended? Next turn I entered Paris and conquered it in one turn.
3. The AI seems not to replenish its forces. I saw several divisions of the French and the Russians in wounded status. However, it could be that they exceeded their limit for the armies. But I don't think so, not that many.
4. The AI does not calculate with interceptions, it seems. I intercepted her several times inflicting high casualties. I mean, I made this mistake, too, but only once.
5. The AI called D'Annunzio to war, but did not invest in good relationships to Italy. The consequence was that Italy declared war on the Entente. Is this normal? Maybe they could at least do this only when Italy's diplomacy value is more favorable for the Entente and then they should invest some diplomats into Italy in that turn.
Another of my wishes would be a better summary of all the NW events. Why not create one event with a better overview, say, one event with all inflictions on NW for a big battle or the loss of a fortress, civil production and so on. Or even one event with all modifiers on NW this turn for each country. Or even make this be selectable by the user.
Apart from all my critics: Good Work! And please keep improving, I think this game deserves it!