Jorrig wrote:1. The AI seems to be over-aggressive in winter time. While I stand still because attacks are costly, the AI runs into my well-prepared defenses again and again losing sometimes 14 divisions in one turn (by Russia). Can't the AI flee before this happens or be a bit more reluctant with attacks in winter?
Jorrig wrote:2. I had a stack of units right before Paris, in Compiegne. There was a strong French force guarding the capital, 5 divisions plus reserves. I wouldn't move next turn, because it was winter and I thought that I had conquered a good position in the woods. What does the AI do? She draws away the troops further direction Amiens. Ok, I had Lille occupied, but why leave the own capital undefended? Next turn I entered Paris and conquered it in one turn.
Jorrig wrote:3. The AI seems not to replenish its forces. I saw several divisions of the French and the Russians in wounded status. However, it could be that they exceeded their limit for the armies. But I don't think so, not that many.
Jorrig wrote:4. The AI does not calculate with interceptions, it seems. I intercepted her several times inflicting high casualties. I mean, I made this mistake, too, but only once.
Jorrig wrote:5. The AI called D'Annunzio to war, but did not invest in good relationships to Italy. The consequence was that Italy declared war on the Entente. Is this normal? Maybe they could at least do this only when Italy's diplomacy value is more favorable for the Entente and then they should invest some diplomats into Italy in that turn.
Jorrig wrote:To point 3: It was not lack of RP, Russia had about 50, but was still fighting with damaged units. It was even attacking with those units! Does the AI know everything? Maybe you could train it some memory like "last turn I attacked there, and there were that many squadrons".
Kaiser1918 wrote:Hi Calvinus,
I my opinion, you should not do a mixed approach. Either you disable all seq or none, since even one could lead to a crash, correct? I suggest you make this an option and add a hint, that antivirus is to be disabled for those experiencing crashes.
Kaiser1918 wrote:What are those files good for? Does the AI learn from them?
Jorrig wrote:Do you work with neural networks? I really like this approach of designing an AI, at least to some degree. I thought about something like this here:
http://www.onlamp.com/pub/a/onlamp/2004/09/30/AIforGameDev.html
If you save input factors, decision and feedback of each game, the AI improves from game to game. If you should manage to share all game results from all players, the AI could become a very good adversary. In any case, I can't help you improving the AI without knowing how it works. I could only give you some ideas then.
Frank wrote:If you ask me i would prefer rather a good ai and some crashes than a bad ai and no crashes. But WW1 runs accurately on my pc so i now it is easy to have this opinion.
Franciscus wrote:Sorry to disagree here, but, athough I am a solo player, to me crashes are not acceptable. What is the use of a good AI in a game that is not playable due to crashes ?? . Fortunately, this is not the case of WW1
vonRocko wrote:I am not turning my antivirus off for any game! If you can't make this game run with it on,then that is pretty lame.
Marquee wrote:I can't be certain, but I think most antivirus software have settings that allow an indicated application to be excluded from scrutiny. If not, certainly some are available that do. While general AV software should be considered, some of the hypersensitive settings that bog down everything should not be given allowance by the game.
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