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Game Crash - Vers 1.05l

Posted: Wed Feb 04, 2009 3:27 pm
by Bern
Sorry - as the game is processing the military turn Mar-Apr, 1916, it crashes with the M/S error box - problem encountered. I can't get into the M/S box to get details of the error I'm afraid :( . I'm on Win XP - highish system, 2 gigs RAM etc.

Incidentally, I selected no music, as usual for me, but when I re-loaded the game, I did get the music - seemed to ignore this preference.

I've tried this three times - crashed each time. Save game attached - hopefully.

Bern

Posted: Wed Feb 04, 2009 3:54 pm
by calvinus
I'm running your savegame right now, with no problems. So please can you provide some additional information, please?
I suppose you are playing in WEGO mode, right?
When does the game crash exactly? During the end-turn procedure or during the AI job?
Also, do you have the same crash with every scenario/campaign/savegame?
Finally, what is the exact config of sounds? Load all sounds at start: on or off? Play sounds in streaming mode: on or off?

Posted: Wed Feb 04, 2009 8:44 pm
by Bern
calvinus wrote:I'm running your savegame right now, with no problems. So please can you provide some additional information, please?
I suppose you are playing in WEGO mode, right?
When does the game crash exactly? During the end-turn procedure or during the AI job?
Also, do you have the same crash with every scenario/campaign/savegame?
Finally, what is the exact config of sounds? Load all sounds at start: on or off? Play sounds in streaming mode: on or off?


Playing in WEGO mode. The game crashes during end turn procedure - whilst the moves are being carried out. This is the one and only crash I have had - ie M/S prob with this save game.

As for the sounds cfg both load at start and streaming mode are off, which I think is the default.

Bern

Posted: Wed Feb 04, 2009 8:46 pm
by calvinus
So you are having only this crash with this savegame only, right?

Posted: Wed Feb 04, 2009 8:50 pm
by Bern
calvinus wrote:So you are having only this crash with this savegame only, right?



Correct - I've now tried it six times - same crash at the same place each time. I did think about trying it with different options selected in the configurator, but I'm unsure if this will make any difference.

Bern

Posted: Wed Feb 04, 2009 8:58 pm
by calvinus
Can you try please with no sounds and no musics (WW1 Configurator)?

Posted: Wed Feb 04, 2009 9:27 pm
by Bern
calvinus wrote:Can you try please with no sounds and no musics (WW1 Configurator)?


That did the trick the game progressed, tho' in stony silence. Clearly a sounds issue.

One other thing - there was a naval battle in this phase - GB v Germany. GB damaged 5 German squads and sank 2. GB suffered 1 damage. The German fleet fled in disarray. The battle result gave Germany as the winner and as a consequence GB lost 3 NW points - don't seem fair :( .

Bern

Posted: Wed Feb 04, 2009 9:30 pm
by calvinus
Bern wrote:That did the trick the game progressed, tho' in stony silence. Clearly a sounds issue.


Ok, same problems as Marquee! Run to the "Help Improve WW1" section. ;)

Posted: Thu Feb 05, 2009 1:04 am
by Bern
calvinus wrote:Ok, same problems as Marquee! Run to the "Help Improve WW1" section. ;)


Couple of points if I may :) -

[1] I don't fully understand your reply. Does this mean I will not be able to play the game with sounds enabled?

[2] You didn't comment on the odd naval result. I thought these sort of results had been eliminated, or is this one of those issues that still arise in old saved games?

Bern

Posted: Thu Feb 05, 2009 1:27 am
by Franciscus
Bern wrote:[1] I don't fully understand your reply. Does this mean I will not be able to play the game with sounds enabled?

Bern


It means that maybe a way to solve the sound and music related problems has been found :thumbsup: . In a thread in the "help to improve WW1" sub-forum, Calvinus is asking for volunteers to try a new version of ww1.exe with a improved sound engine. Maybe you should give it a try ? If yes, you just have to PM Calvinus

Posted: Thu Feb 05, 2009 7:54 am
by calvinus
Yes, I was very short in posting, because as usual I'm doing several tasks in multitasking mode! :cuit:

Posted: Thu Feb 05, 2009 10:36 am
by Bern
Franciscus wrote:It means that maybe a way to solve the sound and music related problems has been found :thumbsup: . In a thread in the "help to improve WW1" sub-forum, Calvinus is asking for volunteers to try a new version of ww1.exe with a improved sound engine. Maybe you should give it a try ? If yes, you just have to PM Calvinus


Cheers - the light eventually dawned - I've pm'd Calvinus as you suggest.

Bern