Page 1 of 1
AI lockup under 1.05b
Posted: Wed Dec 17, 2008 4:11 pm
by Marquee
As I reported earlier, I'm having AI lockups in the Strict Turn Based Army-by-Army mode. As usual it occurred in August 1914. I've attached my saved game this time.
Posted: Wed Dec 17, 2008 4:20 pm
by calvinus
Excellent, I'll check your savegame tonigh.
Just one question: the "Give AI full time" option (Options window) is disabled?
Posted: Wed Dec 17, 2008 5:07 pm
by Marquee
I believe I did NOT have that box checked. So I assume that means it was disabled.
Posted: Wed Dec 17, 2008 6:56 pm
by calvinus
Is it an old savegame? I found two points inside the savegame that were blocking the game:
[ENGINE]
BeginEngine
...
NextActivationRequested=0
...
NextActivationRequestWorking=0
Or probably you saved the game during the enemy turn...
Then you restored the game and you found it locked...
Perhaps this is your case.
If so, I should have to avoid storing the two params NextActivationRequested and NextActivationRequestWorking...
Herewith enclosed you can find the "fixed" savegame.
Posted: Wed Dec 17, 2008 9:49 pm
by Marquee
I didn't save the game AT ALL prior to it locking up. As for storing the two params, I have no idea what you're talking about. I just started the game and never stored anything at any time prior to the lockup.
Any parameters that are involved in those saved games are being put there by the program, not me.
Also, the AI locked up between army activations, not after I'd saved.
I'm playing the game to find bugs like these lockups, not to be able to continue playing. I appreciate the save game fix, but unless you understand what in the program caused those parameters to be present it does me no good.
Posted: Wed Dec 17, 2008 10:00 pm
by AndrewKurtz
Marquee wrote:I didn't save the game AT ALL prior to it locking up. As for storing the two params, I have no idea what you're talking about.
I think he was "talking to himself" when he said "I should have to avoid storing to two params". He was explaining the fix he needs to implement to you.
Posted: Thu Dec 18, 2008 8:01 am
by calvinus
AndrewKurtz wrote:I think he was "talking to himself" when he said "I should have to avoid storing to two params". He was explaining the fix he needs to implement to you.
Yes, exaclty...

Posted: Thu Dec 18, 2008 1:14 pm
by calvinus
Marquee wrote:I didn't save the game AT ALL prior to it locking up. As for storing the two params, I have no idea what you're talking about. I just started the game and never stored anything at any time prior to the lockup.
Any parameters that are involved in those saved games are being put there by the program, not me.
Don't worry. I was "reasoning with myself"...

You are asked to do nothing.
Marquee wrote:Also, the AI locked up between army activations, not after I'd saved.
I'm still investigating. For sure, when encountering such malfunction, next patch 1.05C will make you able to save the game and start it again from the saved position with no AI lock. In the meanwhile I'm trying to reproduce the problem.
What exactly happened is that the game engine
failed the transition from one army activation to the following one, so remaining
locked in the transition.
With 1.05C, whenever you see this, just save and reload.
I hope to reproduce successfully your problem within tonight.
Thanks,
Calvinus.
Posted: Thu Dec 18, 2008 4:01 pm
by Marquee
Thanks calvinus. Sorry if I was a bit animated, I just wasn't clear what you were thinking. It was as if you were saying it was something in the save process when I had never saved the game prior to this freeze up happening.
Good to know that at least by saving there will be a work around, cuz the "fixed" save did restart the AI for me.