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dougbush93
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Replacement Phase fixes needed

Sun Dec 07, 2008 3:55 pm

I've noticed that the amount of RPs a country can use to flip units to full strength in the replacement phase in computer LGG is much, much lower than what is allowed in the LGG boardgame. Max seems to be about 5 or 6 corps, no matter how many RP a nation is sitting on. Over time, and even in 1914, this is a very tough limitation on the Germans and Russians, in particular.

In the boardgame, the replacement use of RPs is:

1. Up to 1/2 total RPs can be used to flip units (i.e. Germans have 32 RPs, they can flip 16 corps)

2. Limits are: 2 per Army, 4 for Main Army on each front, 2 at GHQ, and 2 more corps anywhere. So, for the Main Army the theoretical limit in one turn is 6 corps, 4 for a regular Army.

I think implementing something like this in computer LGG would be advisable. It's especially key for the Germans. For example, in September 1914 of a game I have going, the Germans had 42 RP, but were only allowed to flip 6 corps total, on both fronts combined. This restriction is very limiting. For the Russians, who live on their big RP flow, it could also prove fatal over time if they can't keep up with the number of Corps the Germans and Austrians are damaging each turn.

Anyway, the game works without this mod I suppose, but I think it would be a nice feature for the XMAS time patch.

Doug

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PhilThib
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Sun Dec 07, 2008 6:49 pm

Good points...needs checking :w00t:
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WhoCares
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Sun Dec 07, 2008 7:49 pm

Definatly a big problem, even more when you attack entrenched troops...
It also seems no longer to properly check for the distribution across East and West front (1/3 to 2/3).

vonRocko
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Mon Dec 08, 2008 12:07 am

Yes,I can never get more than 6 refills across the map! I understand it is 50% of the RPs',and the HQ restrictions posted above, but the red message that comes up when you can't refill says something like 65%of that total can be used on the west,and 35% on the east. Is this correct?
I still can't figure out if there is a bug or I'm just not getting the equation. :(
thanks!

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dougbush93
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Mon Dec 08, 2008 12:31 am

Yes, it's a game breaker, especially for the CP, but probably easy to fix. I wrote down a specific example from a CG I am playing using 104g:

Nov-Dec 1914, Germans did "Moltke" Warplan

Germans have 25RP and were only allowed to flip (in this order):

1 Corps in GE IV (West Front)
1 Corps in GE V (West Front)
1 Corps in GE VII (West Front)
1 Corps in GE II (East Front)
3 Corps in GE I (East Front, main Army)

...and that was it, 7 corps total, which I think is the limit every turn.

Under the boardgame rules, Germans would have been able to flip 13 corps (1/2 of 25, rounded up).

The impact of this restriction is cumulative, and one quickly ends up with Armies with all the corps flipped that under this restriction would take 5+ turns to get back to 100%. It also totally messes up the RP "engine" in the game b/c you have to put flipped corps into battle constantly, leading to higher RP burn, even on the defense.

Definitely a good item for the coming XMAS patch.

Otherwise 104g running well! Thanks to Calvinus and all the other good people at Ageod.

Doug

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dougbush93
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Mon Dec 08, 2008 12:37 am

vonRocko wrote:Yes,I can never get more than 6 refills across the map! I understand it is 50% of the RPs',and the HQ restrictions posted above, but the red message that comes up when you can't refill says something like 65%of that total can be used on the west,and 35% on the east. Is this correct?
I still can't figure out if there is a bug or I'm just not getting the equation. :(
thanks!


The 1/3 to 2/3 split is from the boardgame, and it is fine with me if they implement it, but in the example I posted it doesn't seem to be at work:

1. I had 25RP, so .66 = 16.5 x 1/2 = 9 RP should be available to flip corps in the East.

2. That leaves 8 RP in the West, so limit for flipping there should have been 4 corps, which I almost used up.

The "2/3rd" side of the equation for the Germans is what seems broken. Also, I think the Austrians and maybe the Russians (I haven't played them) are under the 6 or 7 corp flip limit as well, which is also a problem over time.

Doug

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dougbush93
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German RP and Reinforcement problems

Mon Dec 08, 2008 5:25 am

Two more examples makes it clear something odd is going on:

Jan 1915 - Germans have 23 RP

Based on the text in the game, that splits 1/3 East (7RP, so 4 flips) and 2/3 West (16RP, so 8 flips)

Flipped 3 corps in GE II (East Front)
Flipped 1 corps in GE III (East Front)

At this point, I thought things were working. But then...

No flips allowed on the West front at all

March 1915 - Germans have 28 RP

Germans are allowed to flip 4 corps in the East and none in the West, yet again. Very odd.

There are two separate problems:

1. The 1/3 East, 2/3 West thing isn't working when it comes to using RPs to flip corps

2. In my game, the Germans picked the Moltke warplan, so they have more armies in the East than in the West, so they need to be able to reverse the 1/3 and 2/3 thing so the East gets priority.

In the boardgame, the Germans are allowed to shift RP between East and West at the end of the turn. They also have to split new RP East and West, but get a choice of which front gets the bigger (i.e. 2/3) share. A fixed 1/3 East and 2/3 West makes it hard for the Germans to do an East-first strategy at all.

Perhaps the easiest thing to do would be to just let the Germans use 50% of the RPs on either front with no 1/3 and 2/3 split? In that sense they would be managing RPs just like everyone else. It would work for me.

Doug

vonRocko
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Mon Dec 08, 2008 3:00 pm

Another wasted weekend trying to play this game. I have really given this game a chance,but I can't get through a single year without discovering a new problem! This Rp problem really screws things up. My last game,Germany had RPs' coming out of her ears,yet I could only refill 4 units on the west!
Phil,Calvinus,when you play the game,don't you guys see these things?Are you able to play your versions? If so send me a copy.
As much as I want to love this game,I am completely frustrated.Seems like one step forward and two back.

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PhilThib
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Mon Dec 08, 2008 3:50 pm

dougbush93 wrote:Perhaps the easiest thing to do would be to just let the Germans use 50% of the RPs on either front with no 1/3 and 2/3 split? In that sense they would be managing RPs just like everyone else. It would work for me.


Well, in that case may be it would be even better if there was no limit like this...let the German player flip his units where and when he sees fit :cool:
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Mon Dec 08, 2008 4:14 pm

PhilThib wrote:Well, in that case may be it would be even better if there was no limit like this...let the German player flip his units where and when he sees fit :cool:

As an option this might do - just like the optional stacking limit.

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dougbush93
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Mon Dec 08, 2008 4:28 pm

The Germans are already allowed to manage munitions out of one big pot, so doing the same with RPs would be consistent. It's one of the things from the boardgame I could definitely live without. :)

Doug

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calvinus
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Mon Dec 08, 2008 6:06 pm

Well, to cut things I'm going to remove the now well implemented 1/3-2/3 limitations on RP spendings...

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calvinus
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Mon Dec 08, 2008 6:47 pm

Bug fixed. Next patch. :love:

vonRocko
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Mon Dec 08, 2008 7:06 pm

calvinus wrote:Well, to cut things I'm going to remove the now well implemented 1/3-2/3 limitations on RP spendings...


Alright,I'm still a little confused. Was this actually a bug,or are you just getting rid of the 1/3-2/3 ratio rule? Because the ratio rule still don't explain why I can only refill 4 units on the entire map. Germany had 28 rp.
Thanks

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calvinus
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Mon Dec 08, 2008 7:16 pm

vonRocko wrote:Alright,I'm still a little confused. Was this actually a bug,or are you just getting rid of the 1/3-2/3 ratio rule? Because the ratio rule still don't explain why I can only refill 4 units on the entire map. Germany had 28 rp.
Thanks


Both of them. There was a bug and the 1/3-2/3 ratio rule worsened it! :D
So I fixed the bug and removed the rule that is really annoying and not intuitive (can be "felt" as a bug!).

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dougbush93
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Mon Dec 08, 2008 8:50 pm

calvinus wrote:Bug fixed. Next patch. :love:


Thanks!

Doug
:thumbsup:

johanssb
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Workaround / Bug

Mon Dec 08, 2008 8:56 pm

And for those who do not wish to wait for the patch to use their replacements, I have found that you can bypass these limits if you continuously change the main army for the front to be the army where you are trying to spend your RPs.

vonRocko
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Mon Dec 08, 2008 9:41 pm

johanssb wrote:And for those who do not wish to wait for the patch to use their replacements, I have found that you can bypass these limits if you continuously change the main army for the front to be the army where you are trying to spend your RPs.


Thanks for the hint,I'm going to try this. ;)
If it works this should help! :thumbsup:

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