Dobey
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Is there a 1.04d?

Thu Nov 27, 2008 1:29 am

Hi guys,
I read in one of the posts that there was a 1.04d due to be released on the 26/11/08 (Yesterday) is this correct or was it a typo for 1.04c (which was made public on that date)?

abulbulian
Lieutenant
Posts: 147
Joined: Tue Nov 18, 2008 10:16 pm

Thu Nov 27, 2008 2:51 am

I think so, but let those poor developers get some rest. They've been hard at work to bring us like 3 patches in 1 week. :thumbsup: If the rate at which they're fixing and adding features stays constant, this game will be the best war game ever in a month. Yeah, people can argue it should have waited on release. For me, I just look at it as a pre-order for a game with unlimited potential!

Don't get me wrong, I'd like to see the patches come every day too!
:neener:

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calvinus
Posts: 4681
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Location: Italy
Contact: Website

Thu Nov 27, 2008 8:18 am

Philippe spent the whole night testing the 1.0.4d on the most number of PCs as possible. That's why such a half day delay...

The patch will be published today in the morning.

But we have other good news.... ;) :thumbsup:

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Lannes
Major
Posts: 226
Joined: Fri Nov 18, 2005 9:54 am
Location: Troyes (France)

Thu Nov 27, 2008 8:56 am

But we have other good news


Oh yesssssss :coeurs: :coeurs: :coeurs: :coeurs: :coeurs: whattttttttttt ??? :love:

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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Thu Nov 27, 2008 9:07 am

Here is the patch / voilà le patch:

http://ageoddl.telechargement.fr/3rdParty/WW1/Patches/WW1_Patch_v1.0.4d.exe

Calvinus will post details later on / Calvinus donnera les détails des modifications ultérieurement :thumbsup:
Image

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calvinus
Posts: 4681
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Location: Italy
Contact: Website

Thu Nov 27, 2008 9:09 am

Herewith the 1.0.4a - 1.0.4d full news:

[Version 1.0.4a]
[Version 1.0.4b]
[Version 1.0.4c]
[Version 1.0.4d]
************

Improvements:
- "Next turn/phase" button is no more hidden when entering the Reinforcements phase
- Persian Gulf is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Persian Gulf decorative"
- Removed the ping pong nasty behavious of AI vs AI in Naval Battles
- Autosave now makes a backup copy also of the .MAP file
- Redeploying forces now cancel any move order previously scheduled for the concerned stack
- Air squadrons now may be involved in one air duel only
- Recruit Points capacity (max stock) of minor nations have been set to 12 (previously no limitation)
- Messages window are no more displayed when army movements are performed
- Improved the redeployment of leaders by adding the command swap
- The black window informing that "AI is thinking" is now displayed immediately when AI start her job
- Red Sea is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Red Sea decorative"

Fixed bugs:
- Added a key correction in Land Battles neural networks INI file in order to prevent infinite AI loops in Main Offensive
Major trench battles
- Fixed a rare CTD in Military AI (for savegames only)
- Added the correct NATO symbols for Mountain & Marine units (forgot in the previous patch)
- Corrected a DB mistake in Political Options for Warfare Economy increase
- Fixed the bug in victory determination when playing a second scenario within the same game session
- Fixed the map glitches upon exit from the Breakthrough / Retreat / Counter-Attack planning window during battles
- Fixed the neutrals' diplomatic borders violation bug
- Added the check on max diplomatic missions per player per turn
- Finally fixed the memory leak on AI reset that caused an erratic CTD on game quit
- Finally fixed the CTD on second load of scenario in the same game session
- Corrected text error in message concerning the corps firepower improvement effects on NW
- Fixed bug in rigid ZOC checks that prevented all administrative moves
- Fixed bug in air interceptions checks
- Corrected the display errors in the pro-Side gauge arrow inside the Diplomacy window
- Fixed some bugs in national budget updates
- Fixed bug in redeployment of leaders
- Fixed some design mistakes in Munition Costs DB that prevented some major nations to build munitions when the number of available productions sites is low
- Fixed very rare CTD in sieges conclusion of national resurgence fortresses
- Fixed bug in reinforcements of armies and fleets to be placed
- Fixed bug in reinforcements of Naval Minefields to be placed
- Fixed regression bug generated by 1.0.4c in the display of some budget values inside the National Budget window
- Fixed bugs in automatic deployment of reinforcements (supply check of detachments/HQs, refresh of map)

Remarks:
- The patch has been built with the newest version of Inno Setup Compiler that should be Vista Administrator priviledges compliant
- The Security Level is now fixed to 3 and cannot be changed (WW1 Configurator tool)

michel91310
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Posts: 23
Joined: Fri Nov 23, 2007 11:32 am

Thu Nov 27, 2008 9:27 am

many thanks to you

FLS
Posts: 68
Joined: Thu Dec 20, 2007 10:13 pm

Thu Nov 27, 2008 9:34 am

THANKS!!!! You're the best! :thumbsup:

Do we have to install all patches or 1.0.4d is sufficent?

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calvinus
Posts: 4681
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Location: Italy
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Thu Nov 27, 2008 9:38 am

1.0.4d is all inclusive, like all other pathes before.

FLS
Posts: 68
Joined: Thu Dec 20, 2007 10:13 pm

Thu Nov 27, 2008 9:40 am

grazie Calvinus. Sei forte!! :coeurs:

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calvinus
Posts: 4681
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Location: Italy
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Thu Nov 27, 2008 9:42 am

Si, ma stanco morto... :cuit:

FLS
Posts: 68
Joined: Thu Dec 20, 2007 10:13 pm

Thu Nov 27, 2008 9:50 am

corraggio!! Devi essere molto fiero del tuo lavoro!

Tutti qua stiamo con te! Sei bravissimo! :thumbsup:

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