I've noticed that the amount of RPs a country can use to flip units to full strength in the replacement phase in computer LGG is much, much lower than what is allowed in the LGG boardgame. Max seems to be about 5 or 6 corps, no matter how many RP a nation is sitting on. Over time, and even in 1914, this is a very tough limitation on the Germans and Russians, in particular.
In the boardgame, the replacement use of RPs is:
1. Up to 1/2 total RPs can be used to flip units (i.e. Germans have 32 RPs, they can flip 16 corps)
2. Limits are: 2 per Army, 4 for Main Army on each front, 2 at GHQ, and 2 more corps anywhere. So, for the Main Army the theoretical limit in one turn is 6 corps, 4 for a regular Army.
I think implementing something like this in computer LGG would be advisable. It's especially key for the Germans. For example, in September 1914 of a game I have going, the Germans had 42 RP, but were only allowed to flip 6 corps total, on both fronts combined. This restriction is very limiting. For the Russians, who live on their big RP flow, it could also prove fatal over time if they can't keep up with the number of Corps the Germans and Austrians are damaging each turn.
Anyway, the game works without this mod I suppose, but I think it would be a nice feature for the XMAS time patch.
Doug