TheDeadeye
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Suggestion for the Replacements Phase

Sat Dec 06, 2008 7:51 pm

Having played several campaigns now I have noticed the following during the Replacements Phase.

It is way too tedious to constantly having to drag and drop the replacements unto the different army HQs. The tediousness is augmented by the fact that some corps are intrisic to certain HQs while others are not and could therefore be independent corps. However as the player orders new corps for production and as corps are being knocked out of combat it becomes fast very confusing where to place what again.

Granted the numbers of the HQs help but if a spot that was originally meant for the instrinsic corps to be manned within the army HQ has been replaced by another non-înstrinsic corps and the HQ reached the maximum amount of corps then basically that corps will remain in the replacement pool with no real value. Of course you can restructure the entire armies anew but that takes usually a VERY long time.

So my suggestion is, why not immediately have the instrinsic corps be replaced into the army HQ and lock those spots from the get go so that they may not be replaced by other corps? For example have each armies start with instrinsic corps between 1 - 4. The remaining spots, depending on the country, can be filled with independent corps but the point is that the locked corps will always return to their respective armies automatically.

What do you guys think?

TheDeadeye
Colonel
Posts: 324
Joined: Sun Apr 27, 2008 11:50 pm

Sat Dec 06, 2008 7:53 pm

Also, I had several units that had army numbers of HQs that did not exist in the game. For example as the Centrals, Germany, I had corps belonging to the XV army but I had no XV HQ and I couldn't build any new ones either.

The only place I could place them was in the Grand HQ and no where else since they were instrinsicely tied to the fictional XV army. Is that WAD?

TheDeadeye
Colonel
Posts: 324
Joined: Sun Apr 27, 2008 11:50 pm

Sat Dec 06, 2008 7:56 pm

I just remember something I wanted to add to my first post.

Most of the replacements in the replacement window are wounded/damaged units. Why not add a button that lets you refill as many corps as you can adhereing to the RP consumption of 50/50?

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calvinus
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Location: Italy
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Sat Dec 06, 2008 8:02 pm

TheDeadeye wrote:I just remember something I wanted to add to my first post.

Most of the replacements in the replacement window are wounded/damaged units. Why not add a button that lets you refill as many corps as you can adhereing to the RP consumption of 50/50?


The rule "4 RP per main army, 2 per normal army, 2 per GHQ, 2 per whole map" must be respected, so reinforcing units cannot be refilled before placed on the map, sorry.

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calvinus
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Sat Dec 06, 2008 8:04 pm

TheDeadeye wrote:Also, I had several units that had army numbers of HQs that did not exist in the game. For example as the Centrals, Germany, I had corps belonging to the XV army but I had no XV HQ and I couldn't build any new ones either.

The only place I could place them was in the Grand HQ and no where else since they were instrinsicely tied to the fictional XV army. Is that WAD?


Latest patch allows to build the missing HQs, but only for new games, not the savegames, sorry... This patch indeed fixes a scenario error, not a game engine error. So old savegames based on old scenarios cannot be fixed.

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calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Sat Dec 06, 2008 8:05 pm

TheDeadeye wrote:Having played several campaigns now I have noticed the following during the Replacements Phase.

It is way too tedious to constantly having to drag and drop the replacements unto the different army HQs. The tediousness is augmented by the fact that some corps are intrisic to certain HQs while others are not and could therefore be independent corps. However as the player orders new corps for production and as corps are being knocked out of combat it becomes fast very confusing where to place what again.

Granted the numbers of the HQs help but if a spot that was originally meant for the instrinsic corps to be manned within the army HQ has been replaced by another non-înstrinsic corps and the HQ reached the maximum amount of corps then basically that corps will remain in the replacement pool with no real value. Of course you can restructure the entire armies anew but that takes usually a VERY long time.

So my suggestion is, why not immediately have the instrinsic corps be replaced into the army HQ and lock those spots from the get go so that they may not be replaced by other corps? For example have each armies start with instrinsic corps between 1 - 4. The remaining spots, depending on the country, can be filled with independent corps but the point is that the locked corps will always return to their respective armies automatically.

What do you guys think?


Interesting suggestion. My only worry is for stacking limits constraints... :cool:

06 Maestro
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Sun Dec 07, 2008 1:58 am

TheDeadeye wrote:
So my suggestion is, why not immediately have the instrinsic corps be replaced into the army HQ and lock those spots from the get go so that they may not be replaced by other corps?
What do you guys think?


There are times when you would not want to put those corps right back into their HQ. The German situation in "14 would be a good example. If the French are successful in advancing into Lorraine before the large German reinforcements appear, the German player would be forced to separate corps from the HQ's to create a new line. (I know, seal it with an attack, but that does not work all the time-then its a big problem). It is easier to just deploy the new corps where you want them.

The biggest issue I have with the reinforcement phase is that it brings to the forefront the issue of the lack of ease (:bonk :) in re-organizing an army.

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