Philippe wrote:I probably wasn't paying attention when this was discussed originally, but I'd be curious to know if some of this couldn't be worked into a future patch as standard features. The idea of historical fleets behaving in a historical way is very seductive (and part of the reason many of us play this kind of game). I gather there is some technical impediment.
This is a good point but time and resources are finite and I for one am very grateful that Calvinus continues to address bugs and trouble shoot PBEM without worrying about spelling ship names etc. I also believe that there are technical issues with the way WW1G reads certain .csv files that make a single OOB friendly patch impractical for all scenarios.
Not being a modding expert or writer of code, it would seem that named ships in the Units.csv file override any changes that can be added to specific "squadrons" in the scenario Detachments.csv file. This means for example, that one can edit ship names in the scenario file until the cows come home but when the game loads the scenario for the first time you will only see those names from the one-size-fits-all Units.csv file from the common DB folder. I don't think that's working as desired but have not experimented enough to be sure. In any case, scenario customized Unit.csv files serves as a work-around for modding purposes.
Of course I could have it all wrong!
One might want to set up a trial by editing the Units.csv to remove all ship names not required to identify the squadron and add them all to the entries in the scenario specific Detachments.csv to see if they show up. I suspect they might but have not tried doing so.
Another issue is perceptions of the naval war that likely drives the HSF bonuses. I consider the Imperial Navy grossly over powered and the RN unrealistically handicapped but that's my opinion regardless of the reading done to form these conclusions. On the other hand, most gamers, raised on the Jutland singularity and British warships that blow up when sneezed at will expect the game to work this way. If the concentrated Grand Fleet annihilated the HSF in the game (as Scheer himself anticipated would happen), expect a storm of protest that the game is somehow unrealistic and modders demanding the ability to adjust the game so that RN battlecruisers can detonate on demand and numerical superiority no help for the British.
There is so much right with this game although to be honest, for a time I was ready to bin WW1G out of shear frustration with certain characteristics and behaviors. Fortunately so many aspects of the game can be adjusted by the user with relative ease that many of these can be made to disappear.
Just me, but I would far rather have the developer prioritizing bugs and leave the tweaking to the gaming public, it speaks volumes of positive that Calvinus perseveres with addressing those fixes that he does. Realistically how many casual players cared that the Russian battleship Potemkin
had been renamed Pantelimon
long before the War and was not in the Baltic Fleet, SMS Salamander
was a 270 ton minelayer not an armoured cruiser and there was not and has never been a USS Rockhampton
? Whether these errors should never have appeared in the game is now moot and huge kudos to Calvinus for fixing what he can when he can.
Sorry for the wall of text...