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JMass
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Location: Trieste, Italy

Graphical mod by JMass

Wed Jan 14, 2009 1:24 pm

Just to announce it!
:)
"Oh my lords, my brothers, my sons, the everlasting honour of Christians is in your hands."
[SIZE="1"]Αυτοκράτορ Κωνσταντίνος ΙΑ' Δραγάσης Παλαιολόγος[/size]

Now playing, testing or modding: AJE-BoR, Ancient Warfare, CMBN, CMFI, CTGW, FoG, RUS, Squad Battles, WWII-Europe
Idling: a lot of games

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Franciscus
Posts: 4564
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Wed Jan 14, 2009 2:52 pm

Good news. :thumbsup:
I like very much your GI mod, BTW.

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Haplo_Patryn
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Posts: 400
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Wed Jan 14, 2009 2:54 pm

What's exactly your mod? New combat unit graphics?

Thanks! :)

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Rafiki
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Location: Oslo, Norway

Wed Jan 14, 2009 3:04 pm

Looking forward to seeing it! :thumbsup:
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JMass
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Posts: 63
Joined: Wed Jun 06, 2007 9:11 am
Location: Trieste, Italy

Wed Jan 14, 2009 3:57 pm

Haplo_Patryn wrote:What's exactly your mod? New combat unit graphics?


No combat units for now, I have modded the map adjusting saturation, hue, contrast and luminosity and added hills and mountains symbols as needed, I could upload it in a few days. I am also working on the interface (windows, buttons, etc.).
Attachments
screen008.jpg
screen007.jpg
screen006.jpg
screen005a.jpg
"Oh my lords, my brothers, my sons, the everlasting honour of Christians is in your hands."

[SIZE="1"]Αυτοκράτορ Κωνσταντίνος ΙΑ' Δραγάσης Παλαιολόγος[/size]



Now playing, testing or modding: AJE-BoR, Ancient Warfare, CMBN, CMFI, CTGW, FoG, RUS, Squad Battles, WWII-Europe

Idling: a lot of games

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Primasprit
Posts: 1614
Joined: Mon Jun 19, 2006 7:44 pm
Location: Germany

Wed Jan 14, 2009 5:25 pm

Looking forward to it, I use you great TOAW mod too. :thumbsup:

Cheers
Norbert

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JMass
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Posts: 63
Joined: Wed Jun 06, 2007 9:11 am
Location: Trieste, Italy

Wed Jan 14, 2009 7:45 pm

Thanks for appreciation :coeurs: , here's another screenshot
Attachments
screen004.jpg
"Oh my lords, my brothers, my sons, the everlasting honour of Christians is in your hands."

[SIZE="1"]Αυτοκράτορ Κωνσταντίνος ΙΑ' Δραγάσης Παλαιολόγος[/size]



Now playing, testing or modding: AJE-BoR, Ancient Warfare, CMBN, CMFI, CTGW, FoG, RUS, Squad Battles, WWII-Europe

Idling: a lot of games

tagwyn
AGEod Guard of Honor
Posts: 1220
Joined: Tue Apr 17, 2007 4:09 pm

Mod!!

Wed Jan 14, 2009 7:51 pm

WOW![color="Red"]WOWsers[/color] Thank you so much! I would give you a hug if I could reach you!! What does Luca think? Pocus? Phil? :p apy: :D :w00t: :thumbsup: :coeurs:

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PhilThib
Posts: 13442
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Location: Meylan (France)

Wed Jan 14, 2009 10:45 pm

It's an excellent work... I am eager to see it finished
Image

comagoosie
Private
Posts: 32
Joined: Mon Dec 29, 2008 8:41 pm

Thu Jan 15, 2009 1:08 am

I must compliment you on your color coordination and combination, it makes for a very smooth transition, yet somehow it is stark and pleasing to the eye.

:cool:

luigi foffano
Conscript
Posts: 5
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Location: near milan, italy

Sat Jan 17, 2009 11:03 am

PhilThib wrote:I am eager to see it finished


me too ! :thumbsup: :mdr:

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JMass
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Posts: 63
Joined: Wed Jun 06, 2007 9:11 am
Location: Trieste, Italy

Sun Jan 18, 2009 8:17 pm

I uploaded my map mod
JM_ww1_map_mod_10.zip 135 MB
please backup first your Ageod\World War One\Data\Graph\Map\Regions folder by copying it, then unzip my mod overwriting the original files in Regions (my mod not contains all the files and some original are needed).
"Oh my lords, my brothers, my sons, the everlasting honour of Christians is in your hands."

[SIZE="1"]Αυτοκράτορ Κωνσταντίνος ΙΑ' Δραγάσης Παλαιολόγος[/size]



Now playing, testing or modding: AJE-BoR, Ancient Warfare, CMBN, CMFI, CTGW, FoG, RUS, Squad Battles, WWII-Europe

Idling: a lot of games

luigi foffano
Conscript
Posts: 5
Joined: Mon Dec 22, 2008 10:50 am
Location: near milan, italy

freeze problem

Wed Jan 21, 2009 9:35 am

after installing last patch (1.05f) and jmass' mod i can play nomore. whent it loads scenario, the game freezes.
can someone help me with suggestion. Thanks

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calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Wed Jan 21, 2009 11:28 am

Possible cause, that I have to investigate about:
the map is composed by 3003 areas, each area has two BMPs (one for spring time, one for winter time), so we should have 6006 BMP files inside the Data\Graph\Map\Regions folder and 3003 files inside the Data\Dictionary\Regions folder. If it's not so, hence the reason of the crash...

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JMass
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Location: Trieste, Italy

Wed Jan 21, 2009 12:06 pm

calvinus wrote: If it's not so, hence the reason of the crash...


I'm pretty sure WW1 don't crash if some maps files miss or are corrupt, in these cases WW1 loads the generic MapTexture file (attached is my version, I forgot it and it is necessary to have the same look in the areas off the map).
To resolve the crash you could proceed so: first thing, rename the modded folder Regions and name Regions the backup folder (you have backupped it, I hope! :p apy: ), if now WW1 loads normally it is necessary investigate on the mod but if it still crashes uninstall WW1, reinstall it, apply the last patch and launch it before to install my mod.
Attachments
MapTexture.zip
(64.36 KiB) Downloaded 310 times
"Oh my lords, my brothers, my sons, the everlasting honour of Christians is in your hands."

[SIZE="1"]Αυτοκράτορ Κωνσταντίνος ΙΑ' Δραγάσης Παλαιολόγος[/size]



Now playing, testing or modding: AJE-BoR, Ancient Warfare, CMBN, CMFI, CTGW, FoG, RUS, Squad Battles, WWII-Europe

Idling: a lot of games

Frank
Posts: 246
Joined: Wed Nov 30, 2005 10:12 am
Location: Nürnberg, Germany

Fri Jan 23, 2009 10:38 am

Very impressed with your work JMass. :thumbsup: Now if you could change the map filters colours too. :siffle:

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calvinus
Posts: 4679
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Location: Italy
Contact: Website

Fri Jan 23, 2009 10:40 am

Frank wrote:Very impressed with your work JMass. :thumbsup: Now if you could change the map filters colours too. :siffle:


Colors.CSV DB... ;)

Frank
Posts: 246
Joined: Wed Nov 30, 2005 10:12 am
Location: Nürnberg, Germany

Fri Jan 23, 2009 11:05 am

Yes but i have no clue what the numbers mean. :bonk: The last time i know for what they stand was 25 years ago as i wrote a small basic program on my C64. And this was the only program i wrote in my life. After all it had the incredible size of 10 lines. :wacko:

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PhilThib
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Location: Meylan (France)

Fri Jan 23, 2009 11:22 am

Numbers are the RGB colors indexes. Can be found on Wikipedia here: http://en.wikipedia.org/wiki/List_of_colors
Image

Frank
Posts: 246
Joined: Wed Nov 30, 2005 10:12 am
Location: Nürnberg, Germany

Fri Jan 23, 2009 11:31 am

Thanks Philippe. Now i can made a pink map. :niark:

luigi foffano
Conscript
Posts: 5
Joined: Mon Dec 22, 2008 10:50 am
Location: near milan, italy

works fine!

Sun Jan 25, 2009 5:02 pm

first of all i thank all people.

i lokk inside the folders calvinus told and i find the same number of files (3003).
so i tried again to play and magic it works fine, i play one scenario as a test and i WIN ! never happened before.

when it will be played in italian?

thanks again

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calvinus
Posts: 4679
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Location: Italy
Contact: Website

Sun Jan 25, 2009 5:39 pm

At the end of next week, the Italian distributor will decide when to release the Italian version. :)

06 Maestro
General
Posts: 573
Joined: Fri Nov 14, 2008 1:14 am
Location: Las Vegas, NV, USA
Contact: WLM

Sun Feb 01, 2009 8:13 pm

I am thankful to JMass for creating this mod-I was hoping he would do this as his GI graphics mod was a great improvement to that game.

I installed this mod last night, but it did not "take". I installed it in the resources folder, but ended up with a new group of files. Should I just drag the new folders onto the old graph, data, map, resources folders? Where did I go wrong?

I've added a view of my directory to give a clear picture of the situation. The game runs fine as is normal (now :) ), but without the new graphics.
I would appreciate a tip before I screw up my game installation.

Thanks
Attachments
Noname.jpg

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calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Sun Feb 01, 2009 8:39 pm

I see the files are copied in the bad folder... Or that you unzipped the file not in the proper folder... in short words it looks a mess! :mdr:

06 Maestro
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Location: Las Vegas, NV, USA
Contact: WLM

Sun Feb 01, 2009 8:49 pm

OK Clavinus-thanks for the "tip" :D .

So, without further adue or guidance, I am going to drag the new folders into the old ones-after I re-backup the whole thing.

I was under the impression that it was only stuff in the regions folder that was changed or needed to be backed up.

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calvinus
Posts: 4679
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Location: Italy
Contact: Website

Sun Feb 01, 2009 8:53 pm

The path where the regions BMP files is:

[game dir]\Data\Graph\Map\Regions

and not

[game dir]\Data\Graph\Map\Regions\Data\Graph\Map\Regions
(the portion in italic is redundant)

06 Maestro
General
Posts: 573
Joined: Fri Nov 14, 2008 1:14 am
Location: Las Vegas, NV, USA
Contact: WLM

Sun Feb 01, 2009 9:17 pm

OK thanks. I just finished backing up and was about to start another adventure into neather neather land :)

The redundant part occured when I unzipped into the regions folder.

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calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Sun Feb 01, 2009 9:48 pm

A new AAR would be perfect! :thumbsup:

I'm evaluating the opportunity of posting a new beta-patch, because I have still no news from the Spanish guys.

So how about a new AAR with a new version? ;)

AndrewKurtz
Posts: 1165
Joined: Tue Jan 30, 2007 2:49 am
Location: Greenville, SC

Sun Feb 01, 2009 10:23 pm

calvinus wrote:I have still no news from the Spanish guys.


They are no doubt too busy celebrating another tennis victory :thumbsup: .

06 Maestro
General
Posts: 573
Joined: Fri Nov 14, 2008 1:14 am
Location: Las Vegas, NV, USA
Contact: WLM

Sun Feb 01, 2009 11:36 pm

calvinus wrote:A new AAR would be perfect! :thumbsup:

I'm evaluating the opportunity of posting a new beta-patch, because I have still no news from the Spanish guys.

So how about a new AAR with a new version? ;)



I'm considering it right now-but this is Super Bowl Sunday :)

A "Russian first"plan is rolling through my head-if only there were 26 hours in a day...

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