calvinus wrote:Hello Adam,
Single code option does not work with XP, yes. So be sure you're logged in with PC Administrator priviledges (and you installed the game with such priviledges too).
Also, check the antivirus and configure it making WW1.EXE a trusted application.
Finally, consider the game is normally very very slow when AI is thinking, almost locked. When finished, instead, the game should work fine. Is this your case?
Thanks,
Calvinus.
calvinus wrote:AI does no activity in Tutorials, unless during battles. What is the resolution? (Anyway I don't think it's a matter of resolution...)
Be sure you're the PC Admin, that the game has been installed and is running with PC Admin priviledges and that no Anti-Virus is slowing down the game. Check also the CPU and RAM usage of other resident programs.
calvinus wrote:AI does no activity in Tutorials, unless during battles. What is the resolution? (Anyway I don't think it's a matter of resolution...)
Be sure you're the PC Admin, that the game has been installed and is running with PC Admin priviledges and that no Anti-Virus is slowing down the game. Check also the CPU and RAM usage of other resident programs.
Random wrote:The Gold Edition Map features a conventional North at the top map orientation. As published the original WW1 map was oriented differently. Checking this box should make no difference to the scroll speed an frame rate in my experience.
Using "AI Logs" slows down combat resolution and AI movement in my experience and I only use it when testing mods. Have noted no performance issues checking "AI Memory" but do not use "Allow AI Full Time" in the ingame options menu as, in my experience anyway, it causes the game to hang.
Checking the "Load all maps at start" will increase game load times but I have found it to smooth scrolling particularly when initially moving to an area on the map for the first time in a session.
No idea what a 3 security level is in the game but it's what my configuration shows too.
I would not use "Lock full screen mode" My CPU is less powerful than yours and runs at 1600 x 900 just fine. Can you configure your graphics card to allow the game to control its own graphics? I had to tweak my NVIDIA 8600GT configuration slightly to allow the game 100% control as an application.
I hope you can get it to run to your satisfaction and discover that WW1G is a gem of a strategy game. Good Luck.
How did you configure your gfx card to let the application decide about it's own graphics?
Random wrote:I'm using WIN XP SP3 as an operating system, are you running Win 7 or Vista? Perhaps there's some OS issues behind your problem?
In the NVIDIA control panel there is an option to set 3-D settings that allows customizing whether an application uses its own graphic settings or those of your graphics card. I initially had display issues with WW1G but being familiar with tweaking the GFX-8600GT to get maximum performance from FS9, I set all the perimeters for the WW1G executable to "Application Controlled" and the display problems went away. Cannot recall whether there was a frame rate issue though, sorry.
calvinus wrote:Ok, I'm back after a messed night session of PBEM play-testing...
Well, let's see if the lags are caused by RAM consumption and usage of virtual memory.... so try to reduce the VRAM consuption: set "Low color depth" option on, use WW1 Configuration tool. This should reduce the VRAM consuption by 50%.
If the performances do not improve (check also if the led of your HD blinks continuosly, so it means a lot of I/O access on HD), it's surely some resident program that slows down the game executable. So check the Task Manager and kill all suspicious resident processes.
For the Alt-Tab stuff, I use the it always, no problem..
calvinus wrote:I get about 25 FPS.
VRAM = Video RAM. When video RAM is not enough to store the huge game map, virtual ram is used.
Use the Performances tab of the Task Manager to check the virtual ram usage.
jadam wrote:Just for reference: how many FPS are you getting when AI is not working on avarage?
When I get home I'll try what you've suggested, by VRAM do you mean the virtual memory (aka swap files)? Where should I set it? At windows?
calvinus wrote:I get about 25 FPS.
VRAM = Video RAM. When video RAM is not enough to store the huge game map, virtual ram is used.
Use the Performances tab of the Task Manager to check the virtual ram usage.
calvinus wrote:@clockwork & crazzyivan: try to set to off the "AI Memory" option (WW1 Config tool), as suggested on this forum by a guy that experieced game lags like yours. This, provided the game sluggishness is only in the map window, could mean the OS makes the game IO/RAM-access operations slowed down. Otherwise, if the game works slowly also in the main menu, it could mean the antivirus is freezing all game process because considered a threat...
calvinus wrote:I mean that there could be some resident process that slows down WW1, mainly when the multi-threading engine is working (map). So, run the Task Manager of Windows when WW1 is running, list the processes, locate that ones that use most CPU and try to kill them, so check if WW1 performances improve.
calvinus wrote:Provided no resident process or antivirus or firewall is making WW1 work so slowly, and you have no RAM or HD access hang, the only reason can be Windows and your CPU. Also because you're running the game under Win XP, that has no UAC!
(In fact, Vista and Win7 users commonly disable UAC when facing such issues)
Unfortunately I have no idea on what can be the reason exactly, how to configure your OS to make the CPU work at full speed with the multi-threaded engine of WW1. It should be everything automatic indeed: no particular tweaking job to be done by the user!
calvinus wrote:Game Map uses the main thread. AI has a dedicated thread. Mouse engine too. Network engine has then a thread (unused in single player mode though). And so on... My idea is that some threads are almost frozen, thus making the main process slowed down because it must synch with the other threads, as you wrote. The point is: what is the cause?
No news from CrazyIvan, sorry...
calvinus wrote:You must have Visual Studio. Launch the game and enter the map. Now launch Visual Studio (Visual C++) and connect to the game process WW1.EXE (menu Tools, Connect to process...).
Now click the process pause button and examine the tabs of Thread. Here you can see some informations about game threads.
The point is that you can see such informations only when you've frozen the game application, not in runtime too. And I don't know if those informations are useful...
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