pkpowers
Corporal
Posts: 41
Joined: Fri Mar 24, 2006 5:59 am

Tue Nov 11, 2008 1:39 pm

I haven't activated the AI takes more time option yet (sound turned off also) ; but still hangs up , tried serbia scn from serbian side and tried full campaign and palistine, same "game is busy" results...1.8 ghz and 2 gig ram

not worried , I know you guys will help us out

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calvinus
Posts: 4681
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Location: Italy
Contact: Website

Tue Nov 11, 2008 2:16 pm

Please guys can you try disabling sounds? (WW1 Configurator, un-check the "play sounds" check-box... this will disable also musics and the intro video). Report me if the game runs...

Thanks,
Calvinus.

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Hasardeur
Sergeant
Posts: 75
Joined: Sat Apr 07, 2007 1:45 am

Tue Nov 11, 2008 2:25 pm

calvinus wrote:Please guys can you try disabling sounds? (WW1 Configurator, un-check the "play sounds" check-box... this will disable also musics and the intro video). Report me if the game runs...

Thanks,
Calvinus.


You have make a beta test before releasing the game ?

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Seven
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Posts: 48
Joined: Thu May 15, 2008 9:54 pm

Tue Nov 11, 2008 2:31 pm

PhilThib wrote:Just a question: have you removed the option "give AI full time"... from the Option menu. If not, do so and see if it improves things... :confused:


Yes, I am using default options. all the easiest for CPU.

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calvinus
Posts: 4681
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Location: Italy
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Tue Nov 11, 2008 2:31 pm

Hasardeur wrote:You have make a beta test before releasing the game ?


Yes sure. And no beta-tester encountered such game freeze on AI or crashes with the release version.

My idea is that the mp3 library I use for sounds & musics playback is generating conflicts on some PCs.

Also, it seems that many players are having problems with the DivX codec...

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calvinus
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Tue Nov 11, 2008 2:34 pm

What I'm doing (trying to go as fast as I can) is to introduce an improvement on AI performance. But the freeze you are having on AI (hours!) is very very strange. Most of your PCs have the same specs like mine (and those of betas), where AI takes 2-3 minutes to work... :bonk:

That's why I really suspect there's some conflict in some external directx/divx/mp3 library!

pkpowers
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Tue Nov 11, 2008 2:35 pm

easy on cpu for me also....no sounds no intro, nato symbols,no extra AI thinking; pc is defragged every day

thanks

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Seven
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Tue Nov 11, 2008 2:46 pm

calvinus wrote:Please guys can you try disabling sounds? (WW1 Configurator, un-check the "play sounds" check-box... this will disable also musics and the intro video). Report me if the game runs...

Thanks,
Calvinus.


These are my settings, same issues no change.

Image

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dooya
Posts: 1311
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Location: Always near to Vicky Pollard.
Contact: Website

Tue Nov 11, 2008 2:53 pm

Seven wrote:These are my settings, same issues no change.

Image
Mistake spotted - it is obviously that you cannot play with a pink serial. :wacko:
No quote - No bullshit!

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calvinus
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Location: Italy
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Tue Nov 11, 2008 3:02 pm

Can you attach here the Log file of AI, please?

[game dir]\Logs\AiNations.html

It will be very very helpful for me in order to understand where/when the AI freezed.

Thanks,
Calvinus.

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Seven
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Joined: Thu May 15, 2008 9:54 pm

Tue Nov 11, 2008 3:07 pm

calvinus wrote:What I'm doing (trying to go as fast as I can) is to introduce an improvement on AI performance. But the freeze you are having on AI (hours!) is very very strange. Most of your PCs have the same specs like mine (and those of betas), where AI takes 2-3 minutes to work... :bonk:

That's why I really suspect there's some conflict in some external directx/divx/mp3 library!


How about the unlock patch?

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Seven
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Tue Nov 11, 2008 3:12 pm

calvinus wrote:Can you attach here the Log file of AI, please?

[game dir]\Logs\AiNations.html

It will be very very helpful for me in order to understand where/when the AI freezed.

Thanks,
Calvinus.


No problem!
Attachments
Logs.zip
(11 KiB) Downloaded 153 times

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calvinus
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Tue Nov 11, 2008 3:12 pm

Don't know about the unlock patch... :blink:
I did not manage this stuff... :confused:

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Jarkko
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Posts: 365
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Location: Finland

Tue Nov 11, 2008 3:16 pm

Sorry to intrude here (I do not have the game), but my sister had problems on her laptop with a program she uses. The program kept freezing all the time. Her husband figured it out the problem being winamp and Vista. Deinstalled winamp and things work just fine for her now.

So, could it be that those who have problems have winamp installed on a Vista machine?
There are three kinds of people: Those who can can count and those who can't.

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Seven
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Tue Nov 11, 2008 3:16 pm

calvinus wrote:Don't know about the unlock patch... :blink:
I did not manage this stuff... :confused:


The unlock patch reinstalled the game.

I have heard of unlocks and copy protections interfering with game code.

If Beta testers did not have these problems we have then there is a factor somewhere - we have some element that the beta testers didnt - and we certainly do not have sub-standard specs on opur PC's.

pkpowers
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Tue Nov 11, 2008 3:17 pm

here's the ai nations log after a 10 minute game busy run (then i quit)


Logs of Nations
Turn: Early August 1914 (Military)

Planning military strategies for nation "Russia"


Pre-population results:
Mandatory attacks: 2
War-Plan offensive areas: 20
Friendly front/rear areas: 23
Enemy front/rear areas: 9



Armies:
Army "Russian I Army" (units: 21.50 points, supports: 0.00 points, status: -0.00 malus points, damages: -0.00 malus points) commanded by Rennenkampf, is faced by the enemy army "German VIII Army" (units: 38.50 points, supports: 2.00 points, status: -0.00 malus points, damages: -1.00 malus points) commanded by nobody.
Army "Russian II Army" (units: 19.50 points, supports: 0.00 points, status: -0.00 malus points, damages: -0.00 malus points) commanded by Samsonov, is faced by the enemy army "German VIII Army" (units: 19.25 points, supports: 2.00 points, status: -0.00 malus points, damages: -1.00 malus points) commanded by nobody.
Army "Russian IX Army" (units: 5.00 points, supports: 0.00 points, status: -0.00 malus points, damages: -1.00 malus points) commanded by Jilinski, is faced by the enemy army "German VIII Army" (units: 19.25 points, supports: 2.00 points, status: -0.00 malus points, damages: -1.00 malus points) commanded by nobody.

Final balance on generals abilities: +1.50

Final balance on operational situation: -35.00

Final balance on admirals abilities: +0.00

Final balance on naval situation: +0.00

Final balance on immobilized forces: +2.00

Final balance on unsupplied forces: +0.00

Final balance on isolated forces: +0.00


Enemies:
Nation "Germany" brings national morale balance to +0.00, the recruits balance to +2.00 and the munitions balance to -3.00.


Neural Network's inputs
[N:0] ENOUGH positive balance in generals abilities with facing enemies.
(value 1.50, required 1.00).
[N:0] NOT ENOUGH negative balance in generals abilities with facing enemies.
(value -1.50, required 1.50).
[N:1] NOT ENOUGH positive balance in operational situation as compared to facing enemies.
(value -35.00, required 3.00).
[N:1] ENOUGH negative balance in operational situation as compared to facing enemies.
(value 35.00, required 4.00).
[N:1] NOT ENOUGH positive balance in admirals abilities with facing enemies.
(value 0.00, required 2.00).
[N:0] NOT ENOUGH negative balance in admirals abilities with facing enemies.
(value 0.00, required 3.00).
[N:1] NOT ENOUGH positive balance in naval situation as compared to facing enemies.
(value 0.00, required 20.00).
[N:0] NOT ENOUGH negative balance in naval situation as compared to facing enemies.
(value 0.00, required 30.00).
[N:1] NOT ENOUGH positive balance in recruits as compared to facing enemies.
(value 2.00, required 15.00).
[N:0] NOT ENOUGH negative balance in recruits as compared to facing enemies.
(value 2.00, required -15.00).
[N:1] NOT ENOUGH positive balance in munitions as compared to facing enemies.
(value -3.00, required 15.00).
[N:0] NOT ENOUGH negative balance in munitions as compared to facing enemies.
(value -3.00, required -15.00).
[N:1] NOT ENOUGH positive balance in national morale as compared to facing enemies.
(value 0.00, required 10.00).
[N:0] NOT ENOUGH negative balance in national morale as compared to facing enemies.
(value 0.00, required -1.00).
[N:0] ENOUGH positive balance in immobilized units number as compared to facing enemies.
(value 2.00, required 2.00).
[N:0] NOT ENOUGH negative balance in immobilized units number as compared to facing enemies.
(value 2.00, required -2.00).
[N:1] NOT ENOUGH positive balance in unsupplied units number as compared to facing enemies.
(value 0.00, required 1.00).
[N:0] NOT ENOUGH negative balance in unsupplied units number as compared to facing enemies.
(value 0.00, required -0.50).
[N:1] NOT ENOUGH positive balance in isolated units number as compared to facing enemies.
(value 0.00, required 0.50).
[N:0] NOT ENOUGH negative balance in isolated units number as compared to facing enemies.
(value 0.00, required -0.50).

Turn: Early August 1914 (Military)

Settling military strategy for nation "Russia"

Neural Network's outputs:


Front:

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
WLOCLAWEC 3203 0 3013 GL_Minimum 3 No
WLADISLAVOV 3201 0 0 GL_Intercept 0 No
SUWALKI 0 0 0 GL_IndependentUnits 9 No
AUGUSTOWO 3202 0 0 GL_Minimum 3 No
MLAWA 0 0 0 GL_IndependentUnits 11 No
RYPIN 3203 0 0 GL_Camouflage 0 No



Rear:

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
TAUROGEN 0 0 3018 GL_IndependentUnits 6 No
GRODNO 0 0 0 GL_Camouflage 5 No
LODZ 3203 0 3012 GL_Minimum 10 No



Offensives:
Strategy: OT_Land
Goal: NGT_MandatoryAttack

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
KOENIGSBERG 3201 0 3010 GL_Medium 9 No

Strategy: OT_Land
Goal: NGT_MandatoryAttack

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
TANNENBERG 3202 0 3011 GL_Medium 5 No

Strategy: OT_Land
Goal: NGT_ObjectiveCity

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
DREWENZ 3202 0 0 GL_Maximum 20 No
OSTERODE 3202 0 0 GL_Maximum 20 No
THORN 3202 0 0 GL_Maximum 20 No
INOWRAZLAW 3202 0 0 GL_Maximum 20 No



Efficiency: 0.00

Turn: Early August 1914 (Military)

Adjusting Reserves and First Line for nation "Russia"
Priorities:

Unit Detachment Id Detachment type Send to?
III Cav. 3010 HQ reserves
III Ukrainya 3010 HQ reserves
VIII Cav. 3011 HQ reserves
I Cossk 3011 HQ reserves

Turn: Early August 1914 (Military)

Scheduling placement of camouflage detachments for nation "Russia"
Priorities:

Placement area Detachment Type
RYPIN DT_LandDetachment
GRODNO DT_LandDetachment

Turn: Early August 1914 (Military)

Placing a camouflaged detachment of nation "Russia"
Position: "Rypin"
Detachment type: "DT_LandDetachment"
Result: success

Turn: Early August 1914 (Military)

Placing a camouflaged detachment of nation "Russia"
Position: "Grodno"
Detachment type: "DT_LandDetachment"
Result: success

Turn: Early August 1914 (Military)

Scheduling air missions for nation "Russia"
Priorities:

Detachment Detachment Id Detachment type Mission type
No priorities!

Turn: Early August 1914 (Military)

Scheduling naval missions for nation "Russia"
Priorities:

Fleet Fleet Id Mission type
No priorities!

Turn: Early August 1914 (Military)

Scheduling Unit repairings for nation "Russia"
Priorities:

Unit Unit type
No priorities!

Turn: Early August 1914 (Military)

Scheduling Unit disbandments for nation "Russia"
Priorities:

Unit Unit type
No priorities!

Turn: Early August 1914 (Military)

Scheduling recruitments priorities for nation "Russia"

Unit Time Fire Power improvement Item type Level Ship
No priorities!

Turn: Early August 1914 (Military)

Scheduling Munitions construction investment for nation "Russia"
Planned Munitioning flow: none

Turn: Early August 1914 (Military)

Scheduling technological researches for nation "Russia"

Technology Stop researches? Investment
No priorities!

Turn: Early August 1914 (Military)

Scheduling forces arrangements of nation "Russia"
Priorities:

Mode Units From Detachment To Detachment Independent stack? Target
Split XXX Inf. RUS_HQ2 unknown Yes MLAWA (importance: 11, garrisoning level: GL_IndependentUnits)
Split VI Cossk RUS_HQ1 unknown Yes SUWALKI (importance: 9, garrisoning level: GL_IndependentUnits)

Turn: Early August 1914 (Military)

Updating success level of military strategy for nation "Russia"

Neural Network's outputs:


Front:

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
WLOCLAWEC 3203 0 3013 GL_Minimum 3 No
WLADISLAVOV 3201 0 0 GL_Intercept 0 No
SUWALKI 0 0 1000371 GL_IndependentUnits 9 No
AUGUSTOWO 3202 0 0 GL_Minimum 3 No
MLAWA 0 0 1000370 GL_IndependentUnits 11 No
RYPIN 3203 0 0 GL_Camouflage 0 No



Rear:

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
TAUROGEN 0 0 3018 GL_IndependentUnits 6 No
GRODNO 0 0 0 GL_Camouflage 5 No
LODZ 3203 0 3012 GL_Minimum 10 No



Offensives:
Strategy: OT_Land
Goal: NGT_MandatoryAttack

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
KOENIGSBERG 3201 0 3010 GL_Medium 9 No

Strategy: OT_Land
Goal: NGT_MandatoryAttack

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
TANNENBERG 3202 0 3011 GL_Medium 5 No

Strategy: OT_Land
Goal: NGT_ObjectiveCity

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
DREWENZ 3202 0 0 GL_Maximum 20 No
OSTERODE 3202 0 0 GL_Maximum 20 No
THORN 3202 0 0 GL_Maximum 20 No
INOWRAZLAW 3202 0 0 GL_Maximum 20 No



Efficiency: 0.00
Current success level: 0.00

Turn: Early August 1914 (Military)

Scheduling Movements of nation "Russia"
Priorities:

Mode Detachment Detachment type Target area(s)
Normal movement RUS_HQ2 HQ Drewenz, Osterode, Thorn, Inowrazlaw
Normal movement RUS_HQ1 HQ Koenigsberg
Administrative movement RUS_1000371 Land Detach. Suwalki

Turn: Early August 1914 (Military)

Attempting interception for "Russian I Army"
Area to be protected: WLADISLAVOV
Result: success

Turn: Early August 1914 (Military)

Ordering movement for "Russian II Army HQ"
Target Area(s): Drewenz, Osterode, Thorn, Inowrazlaw
Movement type: normal movement
Convert rails? No
Linked Offensive:
Strategy: OT_Land
Goal: NGT_ObjectiveCity

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
DREWENZ 3202 0 3011 GL_Maximum 20 No
OSTERODE 3202 0 3011 GL_Maximum 20 No
THORN 3202 0 3011 GL_Maximum 20 No
INOWRAZLAW 3202 0 3011 GL_Maximum 20 No

Result: success

Turn: Early August 1914 (Military)

Ordering movement for "Russian I Army HQ"
Target Area(s): Koenigsberg
Movement type: normal movement
Convert rails? No
Linked Offensive:
Strategy: OT_Land
Goal: NGT_MandatoryAttack

Area Army Id Fleet Id Detachment Id Garrisoning Level Importance Reaction?
KOENIGSBERG 3201 0 3010 GL_Medium 9 No

Result: success

Turn: Early August 1914 (Military)

Ordering movement for "Land detachment of Russia"
Target Area(s): Suwalki
Movement type: administrative movement
Convert rails? No
Linked Offensive:
No offensive!
Result: success

User avatar
Seven
Corporal
Posts: 48
Joined: Thu May 15, 2008 9:54 pm

Tue Nov 11, 2008 3:18 pm

Jarkko wrote:Sorry to intrude here (I do not have the game), but my sister had problems on her laptop with a program she uses. The program kept freezing all the time. Her husband figured it out the problem being winamp and Vista. Deinstalled winamp and things work just fine for her now.

So, could it be that those who have problems have winamp installed on a Vista machine?


XP Pro. SP3, no Winamp and I work in software and know what I'm doing with a pc :p apy:

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Tamas
Posts: 1481
Joined: Wed Nov 30, 2005 10:51 am

Tue Nov 11, 2008 3:21 pm

So have you tried with no sounds?

pkpowers
Corporal
Posts: 41
Joined: Fri Mar 24, 2006 5:59 am

Tue Nov 11, 2008 3:24 pm

win xp , no sounds, no intro

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calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Tue Nov 11, 2008 3:33 pm

Help needed from Seven. Look at private messages, please.

sergentboetch
Sergeant
Posts: 97
Joined: Sat Sep 29, 2007 9:56 pm

Allez les gars !!

Tue Nov 11, 2008 3:48 pm

Récent adepte d'Ageod (ACW), je tiens avant tout a vous féliciter pour l'excellent travail que vous faites. Ceci étant dit, j'ai moi aussi un pbl :( de freeze, mais je ne m'inquiète pas outre mesure, car je sais que vous êtes très efficace sur le suivi et les patch (vraiment très efficace même).
Donc j'attends, :wacko: certes difficilement, mais le sacrifice de nos grand pères, m'oblige à relativiser ma souffrance !!
Cependant, j'ai un peu honte de demander, mais je demande, quand je lance la campagne tannenberg, mon adversaire (les casques à pointes) est en mode pause (un grand message blanc sur la carte me le signifie) cependant on me demande d'actionner le bouton pause ?? je ne le trouve nulle part et il semble que sur le clavier il ne s'agisse pas de tab, ni de ctrl, bref j'appuie ou ??

Sinon encore Bravo et j'espère que vous allez bientôt trouver ce qui bloque !!

"Quand les mouettes ont pied, il est temps de virer"

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Lannes
Major
Posts: 226
Joined: Fri Nov 18, 2005 9:54 am
Location: Troyes (France)

Tue Nov 11, 2008 4:23 pm

appuie sur la touche pause de ton clavier ça va marcher

sergentboetch
Sergeant
Posts: 97
Joined: Sat Sep 29, 2007 9:56 pm

Tue Nov 11, 2008 4:39 pm

Oui ben oui, c'est ça le pbl, c'est quoi la touche pause de mon clavier ?? :thumbsup:
Pardon si cela vous semble si saugrenu, je reste un amateur et un petit joueur aux qualités informatiques fort peu développés...
Mais j'ai rossé le nord plusieurs fois et je suis impatient de démontrer une fois pour toutes la supériorité des charges de fantassins français contre ces vils teutons !!

vive l'Europe ;)

User avatar
Lannes
Major
Posts: 226
Joined: Fri Nov 18, 2005 9:54 am
Location: Troyes (France)

Tue Nov 11, 2008 4:42 pm

Tu dois l'avoir prêt des touches impressions écran et arrêt défil.

sergentboetch
Sergeant
Posts: 97
Joined: Sat Sep 29, 2007 9:56 pm

Tue Nov 11, 2008 4:52 pm

J'ai honte...

Merci

"Seul l'homme travail pas l'argent".

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Lannes
Major
Posts: 226
Joined: Fri Nov 18, 2005 9:54 am
Location: Troyes (France)

Tue Nov 11, 2008 5:00 pm

Il ne faut pas :)

ambien
Conscript
Posts: 18
Joined: Sat Sep 27, 2008 9:55 pm

Tue Nov 11, 2008 10:39 pm

I tried with no sounds and had more success.

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calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Wed Nov 12, 2008 10:21 am

I submitted a fix test to a couple of you, provided the freeze has not been experienced by anyone of the betas (who so cannot help me! :( )... let's see if the game AI now works without freezes... :love:

User avatar
Seven
Corporal
Posts: 48
Joined: Thu May 15, 2008 9:54 pm

Wed Nov 12, 2008 11:39 am

calvinus wrote:I submitted a fix test to a couple of you, provided the freeze has not been experienced by anyone of the betas (who so cannot help me! :( )... let's see if the game AI now works without freezes... :love:



I have not received anything yet?

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calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Wed Nov 12, 2008 11:42 am

Oppss.... sending you immediately!

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