I'll try to use it against him Daxil, but thusfar I fail to come up with something clever
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We got two turns done today - this way the battle will be over before the next year!
Turn 3: Early august 1861
Jefferson City was indeed deserted, and is now occupied by my militia unit.
The citizins in Chaleston raised a militia unit, and brought the town under Union control.
Price retreated from the Springfield depot, without burning it.
The 2nd and 3th US Cavalry took the Fayetteville depot.
The MO Cavalry Brigade took the harbor at Ozark.
The cavalry units I raised are not ready for another turn, and the same goes for the sharpshooter unit. The militia unit is raised in Bloomington.
So far, so good. Now what? I want Lyon to keep pressing on. But I certainly dont want the Rolla depot to be destroyed in a raid. So I split his force again. The Western Volunteers, a double militia unit, stays in Rolla. Lyon, with the Western Brigade goes on to Springfield. I run the risk of being defeated in detail, but I trust that my opponent wont reverse course. And I fear loosing Rolla more.
The 2nd and 3th US Cavalry regiments at Fayetteville are ordered to “defend and retreat”. I expect Price to try to take this depot back. He will be down on cohesion somewhat, so the cavalry might be able to get some hits in before retreating.
The MO Cavalry Brigade is send to Ft. Smith. Lets see if his militia is as heroic as mine was
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The militia in Bloomington is ordered to Jefferson city, to strenghten it against raids.
I have a lot of money this turn. I raise two addtional sharpshooters, one militia, one cavalry and one artillery (10 pounder), to help with the sieges. This uses up all my men, and leaves me with 13 dollar to spend next turn.
The VP total is 17 for the Union and 18 for the CSA with a 12 vs 8 added each turn (which means a 197 – 138 end score; a 59 difference, not good enough). Morale is still 100 at both sides.