I'm currently nearing the end of my card game's mechanics and bug testing phase and I would greatly appreciate your feedback on my game and how it plays if you should decide to download the print and play version!
The name of the game is Strategic Divide, it is a two player game inspired by 18th century warfare and the style of that era in how units and armies were deployed and pitted against one another. Strategic Divide puts you and your opponent into the positions of a general in the midst of battle. Each general (player) is given a deck of 32 maneuver cards (16 different variants). There is also a deck of 26 Tactical Cards which act like chance cards, but their effectiveness depends on how and when the general decides to play this kind of card.
The objective of the game is to either capture all of your opponent's maneuver cards OR be the first to win 10 rounds (also known as battles). A battle consists of 1 or more duels of 3 cards vs 3 cards with each side having a chance card also on the field.
Here is a step by step list of a basic battle (round):
Both Players - Draw 5 Maneuver Cards and 3 Tactical cards
Both Players - Lay 3 Maneuvers and 1 Tactical card facedown onto the field
Both Players - Flip all Maneuver cards
Both Players - Determine winning and and losing Maneuvers
(Losing Player of Duel) - Chooses whether or not to play their Tactical card
(Wining Player of Duel) - Chooses whether or not to play their Tactical card
Both Players - Collect opponents losing Maneuver cards (Each loses 1, Ties 1, Wins 1)
Both Players - Players line up their winning cards, 2nd Engagement Begins
Both Players - Players lay facedown Two Maneuver cards on top of their Tie and Win
Both Players - Each flips their cards; Red loses
(Winner) Blue Player - Collect Red's cards and place them in Blue's stockade
(Winner) Blue Player - Place remaining Blue cards in Used Deck (Blue's Camp)
Both Players - Next Battle
Duels are known as Engagements, where players will draw 5 Maneuver cards, choose and lay face down three of these cards into three separate spaces or "columns". Then their opponent does the same, laying their 3 cards face down and across from the first players cards. Next each player chooses one of 3 Tactical (chance) cards that they had drawn with their 5 Maneuver cards and lays that Tactical card face down and behind their maneuvers.
Next each player flips over their 3 Maneuver cards and then they determine which cards win or lose in this first engagement, with the possibilities of ties ever present too. Once this is done, the player with the most losing cards on the battle field gets to play their Tactical Card first. Once activated, these cards can easily turn the tide of war in favor of the losing player, from effects that allow switching of Maneuver cards, to exchanging captured cards (Prisoners), to even taking heavy losses to win a critically needed Battle (Round) victory!
Now after the Tactical cards have been played, any losing cards are collected (captured) by the opposing player and placed in his stockade. If there is a tie on the battlefield, players then place another facedown Maneuver Card on top of the tied card; this is known as the 2nd Engagement (Duel) of a Battle (Round). A round does not end until either a player has no Maneuvers on the field left OR a player retreats after 4 engagements. So if say Red lost two cards but won one card, his winning card is then moved so it is across from another one of Blue's remaining cards; this also sets up the next engagement and the same process for a tie is in effect. Finally if a player's card wins one of these later kinds of engagements, ALL of the cards underneath the losing card are captured; this raises the stakes considerably as a battle lasts longer and longer...
All reviews and questions are welcomed and highly encouraged, my eventual goal is to release a fully designed, finished game through a Kickstarter campaign, but I need your help to get my game tested properly and get the word out!