Shri wrote:1. At times on the map there is a river flowing but no penalty occurs at other times it randomly occurs; some rare occasions maybe- most times it correctly occurs.
Shri wrote:3. Can i lock those colonial units esp. German? AI conquering South Africa is a Joke!
Shri wrote:4. How can i research Phosgene gas? no icon.
Shri wrote:5. One thing i noticed in-game, morale/national will drops very soon for Austria and Russia and mutinies occur in 1915; in reality it never occurred till 1917 and even in 1918 most regiments of the K.u.K remained Kaiser-Tru. Also it should only occur on foreign nationalities not home (German/Russian/Turk).
calvinus wrote:Hello, I answer you for what I can. Perhaps Philippe will integrate my post.
Yes, it's a WAD. The penalty for Large Rivers is applied randomly. I remember it's 50% of cases, not sure though, sorry. In simple words, crossing such Large Rivers is risky...
Ok, so it is a coin-toss, esp. since a lot of important objectives are guarded by rivers or by bad terrain!
Sure, they can be locked. This forum has some expert Modders who will help you!
Will do
Scroll the Tech Tree to the right, it's the third step of Gas Research.
Oh ok.. Duffer. Tks.
Old discussion indeed. I remember somebody suggested to add some conditions to these Events, such as not before year X...
Shri wrote:Pl let me know if such an event was written, thanks for the prompt reply.
Baris wrote:Hidjaz was not also very stable that theoretically only some tribes were the real allies. It was the symbol of Arab nationalist movement with Palestinian flag against Ottomans.
Russian actually have enough troops to overwhelm Austrians in 1915.
Calvinus, if you have enough time could you please look at this post. It seems game breaking. I have tried both 3,4 aggressive setting with full AI time.
http://www.ageod-forum.com/showthread.php?27645-AI-witdraw-when-has-a-victory-in-one-flank&p=261065#post261065
Calvinus, if you have enough time could you please look at this post. It seems game breaking. I have tried both 3,4 aggressive setting with full AI time.
Random wrote:Baris wrote:
To be honest I have seen this AI behaviour only quite rarely, certainly not enough to consider it game-breaking and yet other players are apparently experiencing it with some frequency. I wonder if something has been introduced in any of the recent updates to v1.08Q?
-C
PhilThib wrote:Adding the entry year condition is fine for me indeed.
Now, more specifically on your questions
2. Boreovic v.Bojna is given 1 offensive but no defensive stars, why? he faced the Italians in countless battles on the Isonzo and fought defensive victories. Also Germany has only 1 Guard Korps, in war it raised 5 Guard Divisions, 1 Guard Res, 1 Guard ersatz and 1 Guard Kavellerie whereas Russia has several Guard Divisions (Elites). [Maybe these are game play based, not sure]
* We reproduced the boardgame values, which have been tested for months...if we change one leader, we need to revise all
* Korps: same answer, game balance issue
7. Arabia was part of Ottoman empire, why is it unowned?
* Nominally you are right, Arabia was in 'theory' part of the OE. Nevertheless it was in turmoil and semi-revolt for years, and apart from Hidjaz, the Turks were absent. In terms of gameplay, it was easier to make it independent
8. Shouldn't the Russians have more Korps esp. Cavalry but also that Russian Corps be predominantly mobilised and reservist.
* Russians have de facto more corps, because when they rebuild their weak infantry reservist corps, they are back on map almost instantly. A boardgame rule that worked well and still works
9. Saxon Troops are much more than real, are Wurtemberg,Baden and other smaller ones inc. in Saxon?
* Yes, all minors except Bavaria were dressed 'Saxon'
Shri wrote:Well, Thanks Calvinus and Phillippe for the prompt responses.
Baris has made a point, which i too feel at times;
there is a loophole when fighting large battles esp. with weaker troops (esp. Austria, Russia and Turkey); you withdraw all troops to left flank and lose the right flank battle but still end up winning the localized action.
"Lost the battle but won the war"; maybe this can be rectified.
Shri wrote:Also - a few times HQ reserves never come up in offensives (trench time);
in defensive, most of the times HQ reserves do not come up.
So; is it better to retain reserves in the armies itself?
Shri wrote:BTW- shouldn't mutiny event apply to "France" too, esp. 1916-1917 onwards?
One more query, already raised by some people in the forum- AI plays cards which help the enemy! (as France it once played Bruchmuller to help me as Germany; and once Germany played Polivanof card to help me as Russia).
i have one another query, a little off topic- RP is supposed to represent "manpower" in game terms right?
If so, why is it lost when it is over the limit? i mean a "man" does not die automatically!.
Can't this be recoded to have only so much at a time with rest in reserves pool, which you can draw from in times of "Grand Offensives?"
PhilThib wrote:Yes to both counts. We shall include this in next fix
PhilThib wrote:No, I don't . I was mistaken with Rail point (RP acronym I used in another game)
Shri wrote:One more query, already raised by some people in the forum- AI plays cards which help the enemy! (as France it once played Bruchmuller to help me as Germany; and once Germany played Polivanof card to help me as Russia).
Shri wrote:BTW- shouldn't mutiny event apply to "France" too, esp. 1916-1917 onwards?
calvinus wrote:I added a new Mutitines event that can affect France or Italy.
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